Mapping Newbie with simple script question.


(GunitMapper) #1

I am new at this mapping thing and I am already hooked! :smiley: I have spent weeks and weeks just reading everything online that I could find on how to do almost everything. I just have one question right now:

In my ai script, I want a weapon to spawn after the death of one of my aiā€™s. I know you put it in the ā€œdeath partā€ but Iā€™m not sure exactly how to do it.

Also on a seperate note, I have given my ai the luger and set the ammo at 8, yet he is able to have virtually unlimited ammo! Is this something I am doing? :?

Thanks in advance!


(kamikazee) #2

I only editted W:ET, so canā€™t help you with the AI scripts.

The ammo you configured will probably only set the ammo count for the weapon he will drop.


(carnage) #3

AFAIK (and its been a while since iv done rtcw AI scripting) rtcw weapons cannot be spawned by targeting them. you can make them re spawn but they will always be there to begin with

a prettier solution might be trigger a wall to fall down or something in the death part of the AIā€™s script allowing the player to reach the weapon

alternatively there is script commands to give the player weapons and ammo directly without pickups