Mapping in progress. First screenshots


(th0rn3) #1

Hi, long time since the last time I was here… anyway, I have started a new map, here are the screenshots:

^ Bombed flat, 1st floor is all enterable, floors 2,3,4 - 1 apartment enterable and 2 apartments enterable in floor 5, you can also see MG on the first floor


^ Living room/coridor of the apartament. Doorway on the left - coridor and toilet, door on the left - office or something, door in the middle - bedroom or something, door on the right (and window too) - balcony


^ Enterable bridge.


^ Catwalk bellow the bridge (4 floors height)

Please comment :cool:


(isbowhten) #2

the scrennsshots look nice…
1 thing: the bombed house: is there the whole wall missing??? i dont think that is realistic.
the bridge is the best bridge i ever saw xD

what would the map be about?


(Moedervlekje) #3

nice so far, and I don’t think a building with an entire wall lost isn’t realistic


(th0rn3) #4

Good to hear from you again isbowhten, and no, the wall is not missing, it was just caulked, when i took those screens, now its fixed (btw, these rooms are not enterable). I will fix destroyed house’s side in beta 1, coz i dont know how many brushes i will use for the whole map.
Im not shure, but I think map will be about escortable tank and then steal the documents or something.
P.S. Why this is the best bridge you ever saw?


(th0rn3) #5

New screens has arrived :smiley:

^ 4th floor stairwell


^ 5th floor. Those doors you can see on the left leads to toilet


^ 4th and 5th floors (take a closer look). Those brown doors on the far right (5th floor), leads to the stairwell


(DeatH) #6

CSG Subtract = Evil.


(Avoc) #7

Indeed.

I wish you good luck with this project, but already now am I able to see that you are going to have a great deal of trouble with controling the fps and portalflow.


(TNR360) #8

work on the details of the house a bit, the destruction on it just doesn’t look right, and for the inside try using a different texture for the ceiling, this can look good at acceptable fps if done correctly.

Try looking at pictures of destroyed buildings as a referance- http://images.google.com/images?um=1&hl=en&q=destroyed+buildings&btnG=Search+Images

also I’ve seen a few of your other maps and will not judge what you can do by them as they are of the past, you may have learned a lot more by now (as I have) but try to do complete maps that are finished and resemble an environment, and most of all include all the textures you used.

good luck with this next one


(th0rn3) #9

Thanks TNR, I am really looking forward to detail the house, but as I said I will make it more detailed in beta or alpha, because I dont know how meny brushes i will need. This map has 1111 brushes already.
Thanks for reply


(isbowhten) #10

lol the bridge is great…
i cant map such detailed things… so i like the bridge very much ^^ ( perhaps they arent ase detailed for you xD)


(murka) #11

The house looks too much like a laser cut it, it should have falling-off rubble and other detail bits that make it look more realistic, also, collapsed buildings aren’t diagonal, they are slightly more straight…round(hard to describe a broken building)
o… like the pic TNR gave.


(th0rn3) #12

indeed, the house looks laser cut. Im working on it, and if everything goes smooth you should see screens today


(TNR360) #13

[QUOTE=th0rn3;178119]Thanks TNR, I am really looking forward to detail the house, but as I said I will make it more detailed in beta or alpha, because I dont know how meny brushes i will need. This map has 1111 brushes already.
Thanks for reply[/QUOTE]

Try not to worry so much about brush count so much, you should check some of the parts of the map for unnecessary brushes (because it doesnt seem like you should have 1000 based on those pics unless there’s details inside the building we haven’t seen) and merge them into one large brush using csg merge, it’s a pain in the ass to go back after finishing a large map and merging all those tiny squares you used to make houses…

(remember death? but I didnt use csg subtract for the windows and doors, I actually made the buildings out of small squares xD, in fact I didnt know what subtract was :P)


(walk_on_sky) #14

@isbowhten: i have to ask, do you really think that this bridge is very detailed? i wonder if you wrote that ironically… ^^

@topic:
nice start, but, maybe you can try to add more details and work out things a little deeper…
maybe like that (these are screenshots of two of my unreleased because not finished maps :wink: ):

or like that (look at the details…)

my maps normally have up to over 10,000 brushes and my old computer has no problems with fps… (athlon xp 2400+, geforce 6600gt), with the computers today you can have maps with much more brushes than you probably think… :wink:

walk_on_sky


(TNR360) #15

walk on sky that foliage looks incredible, if I could suggest something, an original objective I think we’ve had enough gold/document robbing right?


(walk_on_sky) #16

thanks (i have to thank rayban for the models! :wink: ), but what do you mean with the second thing you wrote? did you say that to me?^^

walk_on_sky


(TNR360) #17

I think the second thing goes to all mappers out there


(th0rn3) #18

@ walk_on_sky: really nice screens, dude. Thanks for the suggestion. Just dont start your topic in mine :smiley: . And the thing you call your old pc is better than my current pc

And I detailed my house (just a bit not the final version). Anyway here they are:


^ So how does it look? Added something


^ Hole in the ground (its not wooden, its concrete, just wooden planks on the top, Im planing to work with this hole a bit more


^ Debris near the house

So what do you think?


(TNR360) #19

thats looking much better keep it up, even though the cut down it is too straight (the center wall), put some bumps in the walls where it might have broken off


(th0rn3) #20

hmm… thanks. I think ill make the house more round and rough. btw can anyone make a hi-res burned ground texture?