Hi,
I’m thinking about bringing the UT2004 game mode “Onslaught” to ET.
There will be 5 points that each team must conquer in line to open up the base of the enemy and to gain access to a dynamitable/satchable target.
The points that have been conquered will be spawn points of the corresponding team.
At the moment I’m thinking about the technical/scripting questions.
What I have in mind is:
[ul]
[li]There are trigger zones around the points.
[/li]They are de-activated at the beginning.
Only the nearest points to the bases have activated trigger zones for the corresponding team (because these points are linked to the base)
[li]If a point is getting conquered it will en-able the team specific trigger zone at the next point and dis-able it’s own team specific trigger zone.
[/li][/ul]
Not sure if this is all.
Will test this in the next days (hopefully).
I’ve just had the idea to use constructibles instead of triggerzones.






