Mapping idea: OnslaughtET


(nUllSkillZ) #1

Hi,

I’m thinking about bringing the UT2004 game mode “Onslaught” to ET.

There will be 5 points that each team must conquer in line to open up the base of the enemy and to gain access to a dynamitable/satchable target.
The points that have been conquered will be spawn points of the corresponding team.

At the moment I’m thinking about the technical/scripting questions.

What I have in mind is:

[ul]
[li]There are trigger zones around the points.
[/li]They are de-activated at the beginning.
Only the nearest points to the bases have activated trigger zones for the corresponding team (because these points are linked to the base)
[li]If a point is getting conquered it will en-able the team specific trigger zone at the next point and dis-able it’s own team specific trigger zone.
[/li][/ul]

Not sure if this is all.
Will test this in the next days (hopefully).

Edit:

I’ve just had the idea to use constructibles instead of triggerzones.


(nUllSkillZ) #2

Nearly there.

Or going to scripting hell and back.
Barefoot.

:smiley:

Note:
This is only a concept map.

The constructibles work as expected.
I have to check the TOI’s.
Triggerable doors and some of the cables have to be added.

Edit:

Replaced the dark pictures with brighter ones.

[edit1]
I’ve forgotten to give some credits :banghead: :

  • I’ve used ydnar’s constructible shader for the blueish and redish textures
  • I’ve used changed constructible textures originally created by splashdamage for the blueish and redish textures
  • I’ve changed a prefab that I’ve found on drakir’s page ( http://www.drakir.tk )
    [/edit1]

The map:

Axis first constructible under construction:

Axis 1st constructible built:

Axis 2nd constructible built:

Allied 1st constructible under construction:

Allied 1st constructible built: