Monster huge maps arent likely to be suited to the campaign anyway, or dual objective ones - it doesnt exactly flow if (for example) there’s two maps maybe 10-20mins or so plus one that sometimes goes on for hours (dual obj) or takes 30mins. Ditto for maps that suit around 10 players or less, with one map that really needs at least 10 a side.
Think of it from server and players view, whats the point in adding a map that would never be played with the other ones? Its bloat both ways: players/servers using the other maps have a bigger download/upload, and the same would go for players/servers running only the “odd” map.
As said before though, yeah if a stonking map comes along that is dual objective [or whatever] it might get slipped in, but i cant really think of much else that would make a perfectly good public map be so poor for clanwars. Map pack is for BOTH clanwar and public use, maps suited to both basically gives the map double everything – potential popularity, potential servers – of a clanwar only (and I have a hard time imagining such a map) or a public only map. Pubby only maps of course WILL be considered, but since you metaphorically-speaking cut out all of the voters interested in clanwars / get zero points in the clanwar suitability rating, then it would have to be very popular/highly rated in the other aspects. Further, say the pack is 4 maps, and realistically needs at least 2 or 3 to be suited to clanwar; clanwar+public maps have all 4 chances, public-only have 1 or 2, and then you have to factor in that in all probability more of the other maps will be suited to public than also suited to clanwars.
Heavy emphasis is put on clanwar suitabity because its important for the pack generally, and because its an aspect typically lacking with custom maps. Its really not this huge issue, its just a map that is actually good for publics that doesnt have to take ages when smaller teams play it, whats the big problem?
I see the reward of this competition for a great map is it gets everywhere. I don’t want to have to do 2 versions of a map, knowing the version I originally envisaged won’t get wide-spread release - I’d simply not bother.
that doesnt make sense tbh, implies its better to have the one map that doesnt get widespread release than two maps of which at least one does.
We’re not going on and on just to get the maps WE want. we’re going on and on to get the maps EVERYBODY wants - or to be more specific, at least a sufficient/significant amount of players & servers so that it actually gets into widespread useage.