ah now im making a jackpot machine 
faster to use and i bet it takes less time.
mapping challenges
now im making a jackpot machine
Are You going to “rebuild” my fruitmachine-thingy now from UJE_00 ?
nope im going to make my own. well almost like u have it. im not going to rip it or anything. just making it for my maps. if u dont like it, well i can make sth else
why the fuck is every1 suddenly making a fruit machine, damn next time i keep it confidential for what my mind makes up
ur idea?
first i saw it on UJE_00 and then my clanm8 wanted sth like that. so i made an old_style jackpot machine. it has a lever and 4 spinning wheels with random.
Yeah, well, im going to make a goldrush clone…
OUT OF CHEESE! :lol:
Zey have stolen the cheddar!
Dude… We should have a community project!
We could all make a mod… and call it…
Wolfenstein: Enemy Cheesitory!
And everything is cheese, and your guns shoot cheese, and your guns are made out of cheese, and it would be like, OMG TH3R3 IS T3H CH33Z3 ON TEH FL00R!!!11!!one!!!, then its a land mine, and it would be like, ahhahahahahahha noob, and… and… and…
Yeah, i’m crazy.
hey can anybody help me.
i start my map and i get an error. line 570 “}” expected, end of script found
that means i should have a “}” there right?
i have it there. i see no reason for an error as the syntax is correct.
everything is
blablabla
{
blablabla
{
blablabla
}
}
but i will give my scripty too, so u can understand
scripty
You’ve got roller3 in there twice 
roller3
{
blahblah :stroggtapir: blahblah
}
roller3
{
blahblah :stroggtapir: blahblah
}
whoopsy but that didnt fix it. it was supposed to be roller4
i tried what happens if i delete it. still same error. yesterday it worked perfectly. i didnt change anything in the roller1-4 script parts.
im so confused
whatever edit i do it sends that message with the line nr one before the last
is it my notepad. my enemy territory(tried that, other maps work perfectly)
Change this in the beginning:
machine
{
spawn
{
globalaccum 0 set 1
trigger activate
{
trigger self game1
trigger self game2
}
....et cetera
to this.
machine
{
spawn
{
globalaccum 0 set 1
}
trigger activate
{
trigger self game1
trigger self game2
}
....et cetera
//Loffy
o thx. but why doesn’t ET debug correctly? if it didnt send a false line i would have noticed that 
and is it normal that when i remapshader some texture it shows trough a solid brush.

It just doesnt, way its programmed… you get used to it 
And nope, thats not normal 
It didn’t send a false line, it doesn’t understand what you mean to happen, eg…
spawn
{
globalaccum 0 set 1
***}
trigger activate
{
trigger self game1
trigger self game2
}
***}
trigger game1
{
globalaccum 0 abort_if_not_equal 1
globalaccum 0 set 2
trigger jackpot_lever animate
trigger roller1 spin
trigger roller2 spin
trigger roller3 spin
trigger roller4 spin
wait random 501 2001
trigger roller1 stop
wait random 502 2002
trigger roller2 stop
wait random 503 2003
trigger roller3 stop
wait random 504 2004
trigger roller4 stop
wait 1000
globalaccum 0 set 1
}
***}
You could have put your closing bracket anywhere so you are told about the last place a closing bracket could be placed. You need to be able to look through the script yourself and spot simple errors like this, otherwise you’ll be in lots of trouble later on.
Long life self found challenges.
I never seen Roel so angry :lol: :lol:
and i saw ur nought and crosses thingy. I am impressed that some random mapper like u can make it.
and at C:
i love ur fruit machine
Nice script work
actually it wasn’t totally me who made the jackpot machine. i had trouble stopping the wheels correctly. they always turned normal and then suddenly a fast turn. i had to look into UJE_00 to see how he had no trouble with that.
im just a mapper with no ideas. plz gimme some ideas and i will make them and post the source files.