Hey this is the guy that neotic was posting for…
Covette, could you explain how to set paths inside Gmax?
Here is what I have been doing so far:
Importing an .obj file that has UV mapping and a .mtl(obj’s material file) that links it to a certain TGA texture.
The model appears fine inside Gmax, but upon exporting it, I find it has no texture applied inside radiant.
I’ll try with the paths again, but I don’t know how to set paths or anything inside Gmax.
The Milkshape control file and export worked for all but one of my models, but milkshape keeps crashing on it.
The last model, has about 1500 vertex’s, and 1500 UV coords, but accourding to Gmax, it says I have 4600 vert’s(I don’t know how). And that this is over some limit.
Does anyone know how to get around that limit or something?
Also, does anyone know how to set up mapobject model’s with transparecy based on the Alpha channel of a .tga file?
I know that you can do it with shaders, but not sure if you can with md3’s and model’s.
Any help?