mapname_LMS.script - VERY important to have now map makers!


(Ark42) #1

Why? It is going to be used for other gameplay modes in the shrub mod. LMS should remove barriers and make bridge like things permament and not destructable and even out both sides to defend as fair as the opposite side.

Just look at fueldump in g_gametype 5 for an example of whats removed.


(sock) #2

Yep, mappers should create a LMS script for their maps, but at the moment everyone seems to be concentrating on objective/campaign gametypes. It’s something which can be done at the end of the development process.

Sock
:moo:


(Ark42) #3

No LMS script will mean we can’t play fun fun CTF on your great maps guys, so please add them in there. They should be easier to write the the regular script file I think. :slight_smile: