mapcoordinates: how to change them? + landmines


(Yojo) #1
  1. ok, i once setted some mapmincoords and map maxcoordinats, but they were a bit to smal.

when i walk over my map, i see a red dot in the limbo menu at the place where u normally select ur weapons.
so checked my mathematices, but they were correct.
so i tried a random other coordinat, bigger (the double) and recompiled. same result
i deleted my BSP and rebuilded it, same result

how can i change those things

UPDATE: FIXED COORDINATES

i searched and rode something about a landmine parameter
only thing: in what file and how i have to add that thing? is it in radiant somewhere?

UpDATE: i only need to get answer on nr 2 hehe, where i have to add that parameter?


(Shaderman) #2

DELETED


(Yojo) #3

i know bout that surface parm
but where??? is it a key???


(kamikazee) #4

You’ve got .shader files in the scripts directory. Those files contain the actual shaders. (Maybe the extension would have been better as .shaders, but that’s not for us to choose)

Note: if you copy a shader from a shader file, it will still bear the same name. Change the folder and the name (last word between ‘/’ resp. last word on the line), and put it in a new shader file, probably related to your map’s name.


(EB) #5

http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/


(kamikazee) #6

Ok, it explains everything inside a shader script, but first time I was clueless as well where those shader scripts are even after I read that manual.