well, my map just doesn’t run ingame…
-the mod i map for uses lots of mem…i set my hunk_megs to 192
-some surfaceparm errors are from incorrect shaders in shaderlist…not used in the map
-I used fast compile. this is the batch :
"C:\Program Files\Quake III Arena\Q3map\Q3map2" -custinfoparms -v -meta -fs_basepath "C:\Program Files\Quake III Arena" "C:\Program Files\Quake III Arena\seals\maps\%1.map"
"C:\Program Files\Quake III Arena\Q3map\Q3map2" -vis -fast -v -fs_basepath "C:\Program Files\Quake III Arena" "C:\Program Files\Quake III Arena\seals\maps\%1.bsp"
"C:\Program Files\Quake III Arena\Q3map\Q3map2" -light -fast -patchshadows -v -fs_basepath "C:\Program Files\Quake III Arena" "C:\Program Files\Quake III Arena\seals\maps\%1.bsp"
-this is the consoledump: click here
-this are the last lines of compile (don’t know how to copy everything to txt file): click here
If anyone has a clue what is going on…I can send u the *.map if u need it…