my map wont end after all main objectives are destroyed :eek: , here is my script:
game_manager
{
spawn
{// Game rules
wm_axis_respawntime 18
wm_allied_respawntime 14
wm_number_of_objectives 8
wm_set_round_timelimit 30// Objectives
// 1: S20
// 2: S21
// 3: S34
// 4: S27
// 5: Main gate
// 6: Side wall// Objective overview status indicators
//wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
wm_objective_status 1 1 0
wm_objective_status 1 0 0
wm_objective_status 2 1 0
wm_objective_status 2 0 0
wm_objective_status 3 1 0
wm_objective_status 3 0 0
wm_objective_status 4 1 0
wm_objective_status 4 0 0
wm_objective_status 5 1 0
wm_objective_status 5 0 0
wm_objective_status 6 1 0
wm_objective_status 6 0 0globalaccum 1 set 0
globalaccum 2 set 0
globalaccum 3 set 0
globalaccum 4 set 0// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0// wait for everything to settle
wait 1000
}trigger allies_win
{
globalaccum 1 abort_if_not_equal 1
globalaccum 2 abort_if_not_equal 1
globalaccum 3 abort_if_not_equal 1
globalaccum 4 abort_if_not_equal 1wm_setwinner 1 wait 5000 wm_endround}
}// ================================================
// ============ Eboats ==============
// ================================================S27
{
spawn
{
wait 200
trigger S27 setup
constructible_class 3
}
trigger setup
{
setstate S27 invisiblesetstate S27 default}
death
{
setstate S27 defaultsetstate S27 invisible globalaccum 1 set 1 wm_announce "The allies have destroyed S27!" trigger game_manager allies_win}
}S34
{
spawn
{
wait 200
trigger S34 setup
constructible_class 3
}
trigger setup
{
setstate S34 invisiblesetstate S34 default}
death
{
setstate S34 defaultsetstate S34 invisible globalaccum 2 set 1 wm_announce "The allies have destroyed S34!" trigger game_manager allies_win}
}S21
{
spawn
{
wait 200
trigger S21 setup
constructible_class 3
}
trigger setup
{
setstate S21 invisiblesetstate S21 default}
death
{
setstate S21 defaultsetstate S21 invisible globalaccum 3 set 1 wm_announce "The allies have destroyed S21!" trigger game_manager allies_win}
}S20
{
spawn
{
wait 200
trigger S20 setup
constructible_class 3
}
trigger setup
{
setstate S20 invisiblesetstate S20 default}
death
{
setstate S20 defaultsetstate S20 invisible globalaccum 4 set 1 wm_announce "The allies have destroyed S20!" trigger game_manager allies_win}
}//////////////////////////////////entrances////////////////////////////////////////
side_wall
{
spawn
{
wait 200
trigger side_wall setup
constructible_class 3
}
trigger setup
{
setstate side_wall invisiblesetstate side_wall default}
death
{
setstate side_wall defaultsetstate side_wall invisible wm_announce "The allies have destroyed the side wall!"}
}gate
{
spawn
{
wait 200
trigger gate setup
constructible_class 3
}
trigger setup
{
setstate gate invisiblesetstate gate default}
death
{
setstate gate defaultsetstate gate invisible wm_announce "The allies have destroyed the main gate!"}
}
