[QUOTE=Locke;226899]Alright, so when I do /com_hunkused I get
“com_hunkused” is: “51078432” default: “0”
How does that translate into around 56 megs?[/QUOTE]
51,078,432 = just over 51 Meg
[QUOTE=Locke;226899]Alright, so when I do /com_hunkused I get
“com_hunkused” is: “51078432” default: “0”
How does that translate into around 56 megs?[/QUOTE]
51,078,432 = just over 51 Meg
Strictly correct, but it’s just under 49 if you use the (incorrect) units that Windows at least still uses - i.e. based on power of 2.
(51,078,432 / 1024) / 1024 = 48.71
Alright, thanks. Couple more questions, sorry I have so many :\
I’m getting a little big of leaked light that comes through the edges of the ceilings and walls in my buildings from the sky. I was wondering if this was only because I am only doing a “-light -faster” compile, or if they would always be there because I made my ceilings wrong somehow. Here’s a screenshot to show you what I mean:
you could be right. i think its because of vertex lighting, that means if on the edges of that wall are vertexes, the ones above, which are beeing lit by the skybox or some other lighting source, then i think this can cause this kind of effect. example1 in the attachements probably shows roughly the way parts of your walls are beeing set.
example2 attachement shows a possible solution, if thats really the problem.
and dont forget the ceiling as shown in example 3 
tell me if that solved your problem.
Tried that, but nope, didn’t fix my problem, even when I followed those examples. Same problem. Any ideas?