Usually my map has compiled just fine, but now it will only compile it under the most basic options that doesn’t include the lighting. I figure it has to be because of something I’ve added since the last time I complied it to test the lighting, but I have no clue what messed it up. When it opens up the command prompt when compiling the lights, it gets to the “IlluminateRawLightmap” part, and starts the counting “0…1…2…3…4…5…6…7…8…9…” but nothing happens after 9. No error message comes up, but it never progresses past this, even when I leave my computer on all day.
Here’s the console:
Setting up
Listening...
=== running build command ===
"C:/Program Files/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory/" -fs_game etmain -light -faster -external -lightmapsize 256 "C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/airstrip.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory//etmain/
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory//etmain/
--- Light ---
Faster mode enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Map has shader script C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/../scripts/q3map2_airstrip.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/ds_bunkers.shader
entering scripts/ds_bunkers_b2_levelshots.shader
Script file scripts/desert_sd.shader was not found
entering scripts/et_beach.shader
Script file scripts/mp_beach.shader was not found
2057 shaderInfo
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/airstrip.bsp
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/airstrip.srf
--- LoadMapFile ---
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/airstrip.map
entering C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/airstrip.map
105 light entities
--- SetupBrushes ---
1948 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupSurfaceLightmaps ---
7242 surfaces
5804 raw lightmaps
802 surfaces vertex lit
6440 surfaces lightmapped
6227 planar surfaces lightmapped
137 non-planar surfaces lightmapped
76 patches lightmapped
53 planar patches lightmapped
--- SetupTraceNodes ---
443348 trace windings (111.62MB)
807248 trace triangles (67.75MB)
192474 trace nodes (11.75MB)
93972 leaf nodes (5.74MB)
4 average windings per leaf node
32 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
137385 grid points
--- CreateLights ---
Sun: textures/skies/sd_wurzburgsky
1310 point lights
0 spotlights
3670 diffuse (area) lights
11 sun/sky lights
--- SetupEnvelopes (fast) ---
4936 total lights
55 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (110)
129 x 71 x 15 = 137385 grid
669275907 grid points envelope culled
0 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (4)
677631 luxels
484704 luxels mapped
16539 luxels occluded
--- SetupEnvelopes (fast) ---
Any help would be greatly appreciated.
Any idea what’s going on?
I can understand them being on the runway, but you have them literally on every light