[QUOTE=-SSF-Sage;483563]Add some signs. People were quite lost.
Learn more about VIS and structural vs detail brushes. For the layout the fps was way too bad. For some unplayable.
Fix some small issues, eg. All the rock walls were sparkling bad, they are not snap to grid.
Map designs was really nice. Fix these and it is really good. :)[/QUOTE]
Yeah, signs will be added when we are sure about the objective positons (flag/door control stage) as we are changing them in the next version. A testmatch showed us, it is way too chaotic for the defence to hold the flag.
Structual/detail brush work is already maxed out. We either have to do a big layout change (last option) or we have to add more hint brushes, which i prefer.
Sadly, nothing to fix there because the brushes are perfectly on grid and connected to each other. This bug is caused by something else, not sure what. For example on supply you will see the same, but not as often as here. The rock walls there, are mainly made out of two triangle brushes from top to bottom. I probably used to many little brushes and got a lot of diffrent angles in there.
Thank you, for feedback.