Map to ase.


(stebbi67) #1

Hi.

Do you got any information about how I can do this. I have a map, which is just the hulk, info_player_deathmatch and the shelf that I want to convert into a model ( ase ). I have been on the search wagon for some time and I would have thought that where would be a lot of info on the net about this but I can not find it, probably just me.

I came a cross this :

“C:\path o\q3map2.exe” -bsp -meta -patchmeta -game [game abbreviation] “C:\path o\model.map”

“C:\path o\q3map2.exe” -convert ase -game [game abbreviation] “C:\path o\model.bsp”

But when I remove the hulk and the info_player_deathmatch, save it as a new map, then I get an error when converting.

Does anyone have information about how I can just make the shelf, in that map, to an ase?


(.Chris.) #2

Fairly good explanation on how to do it:

http://detoeni.planetwolfenstein.gamespy.com/ase.htm


(masterkiller) #3

Hello,
I did it like this video tutorial and Q3map2Toolz

you need a info_player_deathmatch in to convert to .bsp
That will be the origin of your .ase

GL