30 mins - 4-5 objectives with a nice cafe and a cup of tea half way. Lets be civilised dear boy.
Map time length and amount of objectives.
I voted 16-20, but really I’would prefer only 3-4 obj. As already commented 5mins aprox per obj.
This poll isn’t really giving enough options anyway. Based off of the major trends in fps games though, 20minutes max is a pretty reasonable. Making the maps potentially completable in 1/4-1/2 that time however is a good addition.
Voted 8-10min though in hindsight (2s later) I think you need a mixture of maps. Ideally you want some signature maps that are suitable for 24/7 rotation - like Beach, Market Garden or (my fav pub map) Tram, with shorter maps for competition and fast rotation servers.
This kind of goes with other elements, like making sure some maps can cater for larger team sizes, shorter spawn times etc. As an aside, I’d love to see if anyone would be bold enough to go for 40s spawntimes now.
[QUOTE=tokamak;432399]
But that’s SC seconds so times 1.4 which gives about 15 minutes but of course SC has a huge standard deviation with a large bias above the mean. DB and ET works with maximum time so discussing maximum map length and average map length are two different things.[/QUOTE]
Youre actually on the right track.
Balancing in stopwatch is based on the average time set - which should aim for half of the max time.
Pub or Objective mode is balanced to peak at max time.
The amount of objectives and objective types are only as important to the degree it can full-fill the above for each mode.
For me, 11-15 min with 4/5 obj is nice for stop watch an objective mod. EV is very slow to escort and if you play against a good defender team, that’ s more difficult but more fun.
1 thing i didnt like in etqw and brink was the long maptime.i loved the way it was in w:et, rtcw and wolf09. so i prefer 2-3 obj on a maximum of 15 minutes. maybe with some extra objects like capureable spawnpoints, commandpoints link etqw/brink.
I liked the long map-time. Made you feel like you were actually fighting over something significant in the end.