[MAP] The River II --- RELEASED


(]UBC[ McNite) #1

Hey @ all Riverfans and players who like fast maps,
after 4 months of mapping my first map the day is coming: The River II for ET will be released soon.

Story and setting:
Castle Silbereck, built in 1547, protected the local silver mine. Abandoned in the 18th century, renovated by an eccentric Austrian aristocrat in 1852 adding a tram but no bridge in order to better enjoy his insanity in solitude…
Now Axis forces occupy the castle and have reactivated the old mine, using it as a bunker complex to hoard treasure looted from occupied Europe…
The Allies in an attempt to learn the secrets of the castle, launch a daring raid to steal the treasure manifest, turning Castle Silbereck into a place of furious battle…"

Map Features:
Fast and adrenalin-packed 2-stage map with a LOOOONNNG document-run.
Challenging fights in various environments: Close quarter combat in tunnels, caves, on stairs and a in castle/bunker setting as well as mid- and long-range fighting in open terrain.
Several access routes to the primary objectives offer tactical variation. Game-layout is offense bias and offers both fast wins in less than 3 mins and successful defense.

First stage: Allies have to get a forward spawn by repairing a broken engine control panel in the tram station (Axis defends)
Second stage: Allies need to steal the treasure manifest (documents) and take them to the waiting escape truck (Axis better prevents this). The documents can be stolen by Allies without getting the forward spawn.

Secondary objectives:
Capturable Flag as forward spawn for Allies (recapturable)
Destructible Objectives (Allies): a wall for easy access/escape and bridge controls which will lower the bridge for access/escape
Neutral Command Post

map duration: 15 mins, spawntime: Allies 15 secs, Axis 20 secs (public settings), for comp gaming 20/30 recommended

credits & thx to:
Original map for RtCW mapped by TanyaCheex (mp_TheRiver.pk3) // Models of truck: Detoeni // command map: Schaffer
SD for running this forum and the game and everything

thx to
]UBC[ Aber, ]UBC[ $taTiK, M8D Nephelim, .AT13THKnight, {TibeT} SPudGun
and the clans ]UBC[, M8D, {TibeT}, .AT
, lpk, NOOS, CoS for numerous hosting and testing of the map in development
and all who helped me with mapping by answering to my questions on this forum and on www.leveldesigner.de

issues/bugs
trying to get the fog working, but - alas - I m afraid I already tried everything // framerate in few areas down to 35 FPS

and now: THE PICS!!! :smiley:

Allies first spawn - arriving with stolen trucks at an abandoned villa the raid begins

Access to the engineroom from a cave - the wall will be broken easily

Tram engine room / also forward spawn for Allies - the control panel needs some fixing (obviously)

Tram Station with Tram - enjoy the rides! (repair the engine first)

The River with rope bridges - don’t fall in there are only few ways out

The wall - blowable, not rebuildable and with a hole just big enough to crouch through

The Bridge Controls next to the forward spawn flag - blow them up to lower the bridge

Axis spawn in the castle - the most risky route for Allies to the docs

Between lift and castle tram station - the upper route to the documents

The stairs from the castle yard to the docs room - Roasted Allies anyone? Get them while they are hot!

The room with the documents - light walls to be splattered with blood n guts soon

The castle yard - the place of decision over win or defeat


(BXpress) #2

"
BXpress:
The textures look way too new!
McNite:
Tahts because the map is new :wink:
"


(TFate) #3

Looks like it’s gonna be a v586

GJ there, and of course any map with a moving tram on it is a sure hit with pub servers. :wink:


(thore) #4

hmmm… doesn’t really look like an old castle :X

anyways… looking forward for a play


(bani) #5

was a fun pub map in rtcw, should be fun in et.

you got rid of the lift / drawbridge though?


(]UBC[ McNite) #6

Get rid of the lift? Why so? And no, the bridge stayed in too, including the controls. Wanted to preserve the original gameplay as much as possible. So the 2nd stage is completely after the original. We r testing a 2nd route in to bridge flag though (small ladder up directly at bridge entrance) with the last playtests.
Minor changes on the moving routes: 2 small things for more cover for allies getting out of spawn, 1 more exit from axis spawn (lvl 2 arti sucks so I had do give an option not to get killed too easily), but nothing that will change gameplay.
And small changes on the roofs: not all roofs accessible to prevent heavy long-range-roof-camping with MG or med/fieldop teams (proners are too hard to hit).


(bani) #7

you didnt screenshot the drawbridge so i assumed you had removed it. no lift screenshot either.


(]UBC[ McNite) #8

Hehe, seems like you are a true connaisseur of TheRiver, Bani :smiley:
So for a true riverfan here come 2 more pics:

The Bridge - lower it by blowing up the Bridge Controls

The Lift - use it to get up to the upper way to the docs and the command post

Want an invitation to the last playtest? :smiley:


(Vitamin J) #9

This map was the best map for RTCW.
Do you have an ETA date for this map? My friends and I are getting antsy waiting for it!

Thanks!


(]UBC[ McNite) #10

This week hopefully.
Only things missing are the command map and some eye-candy. Fog won’t be possible unless some miracle occurs and somebody helps me with the questions about the skyparms fog posted on Q3map2-forum.

I ll post the download sources in this thread when I upload it.


(Foonr) #11

Really good work, looking forward to playing the map really soon. I’ll rustle up a taster post for the main page at enemy-territory.com as well :slight_smile:


(Vitamin J) #12

My company is going to be up at 6 am tomorrow morning for some wolfenstein, any ideas of if the map will be availble for download today? Please email me at jleach@btinc.com with WOLF-ET as the subject. Thanks so much!


(waff) #13

Im pretty excited about this map. I considered this the best map for rtcw and used to play it non-stop. I can’t wait to play it for et. As soon as I can get I’d like to throw this map on our public server. Thanks for porting my favorite rtcw map!!!


(]UBC[ McNite) #14

Hey everybody,

the wait has come to an end… today is the day… The River II is released.

Get the map here: http://213.228.215.136/river/files/mp_theriver_2nd.zip
(zipfile with map, etpro-shader, readme and info on the spawnpoints for spawnpointscript)
There are minor changes when comparing the map now and the pics above… just in case you wonder about that.

For those who run a map-site:
http://213.228.215.136/river/files/mp_theriver_2nd_releaseinfo.zip
(5 pics and the text ppl need to read)

You can play the map on:
– The River --, IP 83.142.49.1:27960
The {TibeT} Temple, IP 213.228.215.165:27960
M8D Old School server, IP 195.80.156.21:27961
Thx to all who participated in the process of making this map.

See You @ The River!!!


(waff) #15

YaY!!!


(Foonr) #16

All done mate, see this link :wink:


(]UBC[ McNite) #17

OK, its official: I m a stupid dumbass… we found 2 bugs taht didnt turn up in the testings. Don’t use the map, dont distribute it. I ll fix this within this file, its only been 1 day and not too many copies out hopefully.

And, yes, I know you ll all be laughing about this.


(Heirpie) #18

Well I hope its not that bad, the rotation has been thru 4 tmes, so thats 54 X4 and 32 X4

Lets do the math…216 downloads on one and 128 downloads on the other (344 downloads total) thats almost 3 gigs…


(]UBC[ McNite) #19

Map is up again… you can get it here:

http://213.228.215.136/river/files/mp_theriver_2nd_FIX.zip

Plz do not use the old version anywhere. When in doubt, inside the pk3 of the new version is a FIXED_VERSION.txt file.

I needed to fix:

  1. The docs in a way you can take them without jumping on the table… this is needed for rushing the room.
  2. Some places at the long road where u could get stuck badly.

Both things affect gameplay seriously and weren’t found out in the testing right before the release.
I know there s no excuse for such crap. I m sorry.


(Heirpie) #20

NP, got your message…, funny thing is for that many times thru and no complaints from anyone playing I guess they didnt take the road…:slight_smile: