Well, thanks to your help, I continued working on my map and I now have a grass-textured land built on my height map, area on the map where I want to put a forest later with a forest ground texture, two mountains with a suitable texture and I began putting a road texture where I want to have a truck moving.
A picture would make things more clear but it still looks very ugly so I’ve decided to spare this torture, for your own good…
I also have a worldspan entity with mapcoordsmins and mapcoordsmaxs, with values bit bigger than the actual map because I read that otherwise the map get stuck…
And of course all the essentials:
- team_CTF_bluespawn and team_CTF_redspawn, both with startactive and invulnerable checked
- team_WOLF_objective near each spawn, one with default_axis and one with default_allies
- info_player_deathmatch watching the allies spawn point
- script_multiplayer placed in the middle of the map
When I tried to compile it the first few times I had the entity leak warning popup and then I remembered I should have everything wrapped in a hollow box so I created a box bigger than my map and made it hollow.
Then I clicked on BSP>(test) -BSP -meta -vis -light -fast -filter
Not that I know what does it mean, just saw test and decided to click on it since I want to test my map…
The leak problem was solved and I waited for it to finish compiling then opened ET and typed in the console /sv_pure 0, then /g_gametype 2 and then /devmap ft
The map started loading but then it finished loading and started again, and then again, and again, and again until I got tired from it and came here…
Why does it always happen to me that when I solve a problem and think I’m done another problem pops a second later? (yes, I was nice to my parents…)
Solution:
I don’t really know what was the thing that solved the problem, but here are all the things I remember I did since the last time I was trying to test my map until it finally worked:
- To solve the “awaiting challange…0” problem, I created a new script_multiplayer instead of the one I deleted before (thought it might be the problem)
- To solve the loading problem, I moved all pk3 files that looked unneccesary out of my etmain directory (thanks to seven_dc)
- Checked my entities again and saw that I had a mistake in mapcoords in the worldspawn entity, I had something like 576 576 and -576 576 instead of -576 576 (min) and 576 -576 (max) so I corrected it (duh…). I probably mistyped it in one of the many times I changed it because everyone was telling me something different…
-Re-compiled using BSP -meta, than -vis and finally -light -fast.

