got a question on the .map structure - i am trying to develope an online tool (PHP) for collaborative mapping projects, which has to de- and reassemble map-files. i know how a .map is structured - just wanna be sure here:
// entity 0
{
“classname” “worldspawn”
// brush 0
{}
// brush 1
{}
}
// entity 1
{
“angle” “90”
“origin” “2496 -7608 24”
“classname” “team_CTF_blueplayer”
}
// entity 2
{
“classname” “func_group”
// brush 0
{}
// brush 1
{}
}
// entity 3
{
“type” “patchCapped”
“classname” “func_group”
// brush 0
{
patchDef2
{}
}
// brush 1
{
patchDef2
{}
}
}
is this really everything a map can consist of, and if not - what more could be in (as far as structure is concerned, the data in it is not important…) this is taken from rtcw, i guess ET is the same or are there any differences?
is there any other patchDef than patchDef2? what about the ‘2’ at the end?
thanks for helping!