Map Story Line


(spookify) #1

Lets Create a Story that brings all the maps together!


Start off with Whitechaple and the RV push… This can be called the awaking… The Attacks are starting a war! The are making the first push for the enemy’s DATA aka plans, locations of food, water, gold, loot, leadership and power… Attacks must get these plans/info and return it to their leadership! Once they have the plans other maps can take shape. The attacks now have areas to attack with specific goals in mind.

After getting and reviewing the plans the first target will be the enemy’s food supply! TRAIN!!! Attackers will disable the train tracks and Engine in the first two stages! The last stage the ememy will secure the air and hook up or build something onto the enemy food supply create so a chopper can can airlift it out… I darning plan to go into the enemy base and steal…
(Almost like the current map but with a story and progression…) I would personally like the see 3 objectives at the first stage… Something to disable the tracks, 2 - to blow the gate and 3 - to blow the other gate…) (Second objective I would like to see a train engine rather then an empty box car! The engine is the power and without it it would be a huge blow to the enemy!!!) (Last Obj steal the food!)

After the attacks have gained the defenders food supply they can go after water… CW! The defenders have tons of water and are storying it underground! Attacks are again going to make a daring attack underground to free up the water supply do it can flow into their area OR the attacks want to sabotage the stored water supply OR some how just take over the area and use that area for their water supply…

Dome can be “defensive” attack maybe before Train to allow air support to come in?

Terminal - Change slightly to have or fit into a story rather then “Blow up WALL and Blow up Train” What significance does the two trains have? Are they Leadship transportation? Get away trains?

Bridge - Is another EV attack for POWER! Frontal attack that goes after the defenders power supply! Take and drop off at a chooper so it can air lift it away! Like alt bridge!

Map Rotation:
WC
DOME
Train
Bridge
CW
Terminal

Add another map to target Leadership or kidnap…

Add another map to bust into the enemy stronghold of Buckingham Palace and steal the enemys loot!

Add another map to cut enemy’s communication!

This is WAR! Take out command and control! Defensive capabilities and infrastructure like bridges! You have a map named bridge and it really has nothing to do with bridges… Maybe another map called bridge 2 you have a certain amount of time to get to and blow up a bridge so the enemy EV can not pass over it!

You see where I am going here! I need to get back to work but if each map has a story then everything falls into place!


(Sun_Sheng) #2

Don’t have time for a proper reply at the moment so basically +1

DB has me bored to death at the moment and i’ve pretty much given up on it until at least the next patch. Something like this would go a long way to making it enjoyable again. A feeling of purpose, a change from spam and TDM to something more cerebral where you start to feel like you’re actually progressing toward something. A storyline you can actually feel a part of or that has some purpose or value to it.

To be honest m8, this is the best suggestion I can remember hearing for months!


(Mustang) #3

I’m sure Ed has some goodies to unleash on us, it’s probably all about timing though as story aspects are quite nice in terms of marketing material, so likely we won’t have the full picture until nearer release.


(spookify) #4

So you are telling me that after 2 years of playing around and the maps slightly changing routes and for the most part keeping the Objectives that Magically when open beta or the official release comes they are going to 180 on the maps and finally take them seriously and implement new objectives, routes that make sense and progression?

I can totally understand the marketing of a story at the end but that should have been draw up at the beginning instead of piecing stuff together…

SD did say more major changes would come once a solid 5v5 base is put into the game. So I guess we are just waiting for that.


(Mustang) #5

Urr no, I didn’t say anything about changing things in the game, just about giving it context.


(spookify) #6

It almost a given things and maps are going to change. WC last OBJ is going to change…

Bridge last OBJ is going to change…

Dome First OBJ is going to change…

CW first OBJ should change… Not sure if they will or not…

Train all objectives need to be tweaked a little…

All these things are going to change in someway… I am hoping the changes with be put into a storyline so they make sense and there is progression…

Not so an EMP “AN EMP” blows up a building!!!

Or we blow up a train switch and 2 gates fall!

HUH! haha! :smiley: