Map Source files available


(Ifurita) #1

Rommel_GA - Desert map (dyno-cap-dyno)
Reactor_final - Temperate/Indoor map (cap-escort-satchel)
Vengeance_TE_final Temperate/Indoor map (dyno-cap-dyno)
Tactical_final - Indoor. Lots of script_movers
Dubrovnik_ETC - Urban map (cap-cap)
Byzantine Urban map, dual obj (cap-cap)
Vengeance_final Temperate/indoor, random objective placement, (2 x cap, 2 x dyno)
V2_factory By Mean Mr. Mustard
Coming soon, whenever the maps are ‘done’:

mo_decerto
rochelle


(P4nth3r) #2

:clap: open source rocks :banana:


(kamikazee) #3

Great job - guess some mappers could take a look at it to see how various objectives are set up/scripted with the map file loadable in Radiant.


(Loffy) #4

Ifurita, thanks for the sources. They will help.
Yes, open source definitely rocks!
//L.


(SCDS_reyalP) #5

Very Nice. :smiley:

Just FYI, some of the links in your post have case issues. All the files in http://www.worldwidegaming.org/developer/source_maps/ have all lower case name.


(Uchronic) #6

We must admit you did lift your finger to make this source file available and it will certainly help !!!
Nice initiative !


(Ifurita) #7

Edited to fix case issues


(-Ironman-) #8

Thnx!!! These help me a lot!


(DWM|Commando) #9

hey ifurita, wuts the “cap” for in those map descriptions? just wondering


(Ifurita) #10

A cap/capture/capable objective, e.g., secret documents, gold, radar parts, key card, etc. Anything you have to grab and return to a capture point. So:

Dubrovnik_ETC - Urban map (cap-cap)

the cap-cap refers to Phase 1, steal the key card and take it to the generator, then Phase 2, take the gold and take it to the boat


(DWM|Commando) #11

ohh ok, thanks, some of this might be useful:D


(Ifurita) #12

Here’s what I think is interesting in the source maps:

Rommel_GA - script_mover doors and dyno targets linked to cap objective, CP controlled team doors which toggle from axis-only to general, CM icons
Reactor_final - Chained script_movers linked to satchel objective, CM icons
Vengeance_TE_final - script_mover doors and dyno targets linked to cap objective, CM icons
Tactical_final - Lots of script_movers, timers, timed trigger_hurts
Dubrovnik_ETC - script_mover doors linked to cap objective, CM icons
Vengeance_final - random objective placement