I’m not a map maker by any means, but I was playing around with some scripts and decided to add an health/supply cabinet on a prexisting map. I got everything working fine, except I’m not sure how to properly get it to show up on the command map. I should also note that I’m only using notepad to work with etpro :bored:
Ok, now I want to get it to show up on the command map
I already have
game_manager
{
spawn
{
create
{
targetname "ammo"
scriptname "ammo"
origin "-1373 -1100 192"
classname "misc_cabinet_supply"
angle "270"
mins "-45 -45 -25"
maxs "45 45 25"
ammototal "100"
modelscale "1"
contents "1"
clipmask "1"
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
target "ammo"
ammototal "40"
ammorate "1"
origin "-1373 -1100 192"
classname "trigger_ammo"
targetname "ammoarea"
scriptname "ammoarea"
modelscale "1"
contents "1"
mins "-45 -45 -25"
maxs "45 45 25"
clipmask "1"
}
create
{
targetname "health"
scriptname "health"
origin "-1488 -1175 192"
classname "misc_cabinet_health"
angle "360"
mins "-45 -45 -25"
maxs "45 45 25"
modelscale "1"
contents "1"
clipmask "1"
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
target "health"
scriptname "healtharea"
targetname "healtharea"
classname "trigger_heal"
origin "-1488 -1175 192"
healtotal "400"
healrate "10"
modelscale "1"
contents "1"
mins "-45 -45-25"
maxs "45 45 25"
clipmask "1"
}
create
{
classname "trigger_objective_info"
target "help_marker_toi"
scriptname "ammo_info_toi"
track "Health and Ammo Cabinets"
targetname "ammo_info_toi"
shortname "Health and Ammo Cabinets"
spawnflags "is_healthammocabinet"
customimage "gfx/limbo/cm_healthammo"
origin "-1352 -1179 256"
modelscale "1"
contents "1"
mins "-45 -45-25"
maxs "45 45 25"
clipmask "1"
}
create
{
classname "misc_commandmap_marker"
scriptname "help_marker_toi"
targetname "help_marker_toi"
contents "1"
clipmask "1"
origin "-1488 -1175 192"
}
}
}
Its works and has a “You are near Health and Ammo” message, but what do I need to do to get it to show up ont he command map?
I did have script_mover parts as well before I removed them:
create
{
targetname "ammo_clip"
scriptname "ammo_clip"
classname "script_mover"
spawnflags "2"
}
create
{
targetname "health_clip"
scriptname "health_clip"
classname "script_mover"
spawnflags "2"
}
But, no matter what properties i removed, it still said a model was required for script_mover. Is a script_mover class really that important? And if so, what do I need to do to fix it? If not, then what must be done for it to show up on the command map?
I’m not freaking out over this, but it’d be great if i could get it to show, any help is appreciated 
