is that possible, to add in maps.script smth like g_misc, etc?
i tried in spawn {, game_manager {, and allways crashed
map.script editing
Hello,
Here is the full doc for making ETPro map scripts (To add various entities, anti-SK roofs, etc.):
http://etpro.de/forum/31-230-1
g_misc? You mean the server cvar g_misc? As far as i know there is a command to change cvars from mapscript indeed, but i am not sure if it will work during the game. Maybe only at spawn event of game_manager.
cvar <cvarName> set <value>
From here:
http://games.chruker.dk/enemy_territory/scripting_reference.php#cvar_variables
The way the question is asked, I thought he wanted to manually add entities? Maybe he meant misc_model? 
Is it a per-map setting you would like? Which mod if so?
Several mods support map configs, if it’s what you’re looking for 
You should have a cfg file loading with the server, when you start you may have +exec silent.cfg with the executable.
In it, put g_misc at the value you want, depending on these:
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_misc
Bitmask means if you want to have 2 or 3 things enabled, you have to addition them. I just point this as you seem to start configuring your server 
Good luck!
Then, on the same page, this:
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#Mapconfigs_and_Mapscripts
It is all explained on it 
use map configs instead of map scripts.
Use map default.cfg (i cant remember if default.cfg is the right name of it) for run the maps without config name with the default g_misc value in it, put the g_misc value you want for specific maps in mapname.cfg.
When the server find a map who has a mapconfig it will loads it if not will load the default.cfg instead.