scale_001.jpg
scale_003.jpg
q3dm17_s.zip(BSP - Scaled down version of “The Longest Yard”)
I found these while navigating ydnar’s q3map2 directories. The possibilities of this process have me captivated. I was hoping that someone here might have some details on how this map was achieved, and how I might go about doing the same with one of my own maps.
It’s been suggested to me that this could be faked. A possibility I will readily admit. However the facts are in favor of this merely being a modification made to a .map at compile time. Using ydnar’s -meta process, one would think this task achievable.
So does anyone know how to scale their map using q3map2? Is this a feature that hasn’t been implemented yet? Did ydnar scale the map down in an editor and re-align all textures just to confuse me? Any help or vague theories would be appreciated.
(Or the other way around
)