You can download the final version of the map from themap homepage. Also the source files are now available for download. You are welcome to use them as prefabs in your own maps, but please read the notes on how to properly modify and use them so there are no naming conflicts between your map and mine.
I was hoping to release another beta version, as there are a lot more changes I wanted to make to this map, but I simply don’t have the time to work on it anymore, so I’m afraid this is it. Unless there is a significant problem reported with it I will not release another version. It should be fine however as I removed all the bugs reported during the beta testing and the changes made should balance the gamplay nicely.
There is one bug which I am aware of and could not remove, but it’s a minor thing and I’m sure it will not cause any significant problems. I’ve posted info on how to get around it on the website.
Thanks to everyone here at the forums who helped me with this map, and thanks to all the people who send me suggestions and reported bugs.
EDIT: To server admins:
Unlike in other maps, the gameplay on this map will suffer a lot by restrictions such as heavy weapons restrictions. In the beggining of the map especially the allies need a lot of panzer power to be able to withstand the bunker mg assault. Without them they will suffer quite a bit.
Also tweaking the spawntimes and making them equal for both teams will also hurt the allies a lot. Spawntimes are part of the gameplay strategy and tweaking them will give axis a huge advantage. I know people don’t like to wait 30 sec to spawn, but equal spawntimes will make it very hard for the allies to advance the boat, or just advance in general.
I will be surprised if the allies can ever win this map in a server with the above restrictions and tweaks.
And here’s the obligatory screenshot(more on the homepage. )

and so do some of them rocks
it rocks 
