MAP: Saberpeak alpha shots


(NOP) #1

Map is about 80% done and it’s gonna be ready for beta soon so I thought I’d get the word out there for anyone who’s interested in testing it(plus pimping unfinished maps seems to be the latest craze :wink: )
It’s a pretty large map and it’s mostly outdoors.
I’ll keep this thread updated with more screenies and whatever people want.

Basic gameplay is: The allies have to escort their assault boat and use it to blow up the entrance to the axis occupied beach resort, and gain access to the secret submarine hangar. Then the allies have to dynamite the hangar and destroy the submarine.
The axis (as usual) must prevent any of the above from happening.

Allies spawn point on the beach.

The allies assault boat. Allies must escort this boat and use it to gain access to the hangar.

Beach(there’s a little guy in there running, if you can see him).

Axis occupied beach resort

Submarine hangar and the submarine the allies must destroy.

any comments welcomed.


(DAbell) #2

The shots look good i bet those axis troops will be sweating. I love the look of those cranes in the last shot nice work.

There is just one point you might want to edit your post and replace any reference to Nazi with Axis, it seems to be a topic which people can get all narked about and ignore the map the post is about.

This is just advice take it if you wish.


(FireFly) #3

Screenshots look really good! From the screens it shows you used alot of custom textures.I especially like the sea and sky textures you use. good job


(Java.Lang) #4

Does that say Well Hung or Will Hung? Either way, funny stuff.


(Cartman) #5

first screensho looks little bit like far cry :wink:


(blushing_bride) #6

must pack my swimming trunks before playing this one, nice looking it is


(BXpress) #7

looks good :wink:
and looks like FarCry^^


(NOP) #8

Well …it is set in a tropical beach so yeah it has that FarCry feel to it, but I started this map way WAY before FarCry came out so if you ask me it’s FarCry that looks a lot like my map(plus I think my map looks way better :stuck_out_tongue: )

Anyway…I didn’t post that many terrain shots cause it’s not completely ready yet(even though 70% of the map is terrain) but when I do you’ll get a better feel of what the map looks like.
Oh by the way @FireFly that is actually the battery water…I just changed the color of it to make it look like tropical sea water, but yeah 80% of the textures are custom(even though some of them are tweeks of SD textures).
I’m not done with the water yet though…I’ll try to add some more effects like foam etc. near the shore.


(ETplayer) #9

i really like the atmosphere of this map , btw is that boat gonna move by any chance ??

/me hopes so :slight_smile:


(=DaRk=CrAzY-NuTTeR) #10

well it has a gun, and only script movers have guns

ill bet it moves


(Antrax) #11

Man this looks nice :clap:

Cant wait to play it :banana:

Great work


(NOP) #12

Sure will. In fact for most of the map the allies objective will be to escort the boat. It’s also destroyable and repairable.


(ETplayer) #13

Sweet :slight_smile:


(lennyballa) #14

well it has a gun, and only script movers have guns

Uhm, have you seen any flying mg42’s? :p. Map looks veeerrrryyy cool :d. And i think that il like it more then far cry


(ratty redemption) #15

you might be interested in making the water have a “soft edge” along the shoreline, which is now tons easier to do thanx to ydnars new alphamod shader functions... Ive done this in the past with alphamaps but they are a real pain to work with.

this would also allow a better blending, to then have foam if you wanted that as well, as the benefit is, we can have scrolling alpha channeled water tex, also affected by fixed vertex alpha of the brushes or meshes, eg the verts along the shoreline could have 100 transparency so no sharp edge like most water has.


(NOP) #16

Yes the water is definately not done yet. Right now it only has 2 shades (blue and light blue like in first screenshot) and I’m using regular alphamaps to blend it right now).
I’m using dotproduct blending for most of my terrain but I’m not really sure how to do this for the water since it’s all flat and there’s no slope to control the distribution( or maybe you’re talking about something else).

Anyway…I know there are a bunch of new stuff in the latest q3map2 release, especially for alphablending but I haven’t had the time to take a good look at what they do yet.
I’m gonna have to now since you say it could take care of some of the alphamap headaches. Thanks for pointing this out to me.


(ratty redemption) #17

I`m not dissing what you have done already, just informing you guys there are new ways of alpha blending on any angled or flat surfaces :slight_smile:

check out this thread, it contains a sample map by rgoer and some explanations of what the new blending does.


(neotic) #18

that water looks so beautiful, i will have to steal it… i mean ask you for permission when it coems out :smiley:


(kill) #19

Those screens looks very nice, good job!

EDIT : Nop, if u’re still looking for beta-testers, call me :slight_smile:


(fattakin) #20

Lovely Looking Map - its class when Mappers try and get away from the typical RTCW/ET map and push the boundaries a little - can only be good for custom maps!