[MAP] - River Port B1 - Released


(-SSF-Sage) #1

Hey!

A new map by SM-Mapping - Sage and Pegazus!

After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!

Story:

Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

Objective for attacking team:

Allies:
	1] Escort the M8 Greyhound to the road facing their Headquarter
	2] Destroy their Anti-Tank Gun
	3] Destroy their Tank Barrier
	4] Breach the Headquarter Entrace with the M8 Greyhound
	5] Send a false command for the Axis U-boat to come to port
	6] Steal the V2 Launch Code and secure it into the U-boat Controls
	7] Construct a V2 launch hack at the U-boat Controls
	8] Launch the V2 missile from the U-boat Controls


Screenshots:







Full readme:

//===================================================================================================>>>
// Mapname : River Port B1
// BSPname : river_port
// Released: November 2016
// Version : Beta1  /// 7th Version
//
// Map made by: -SSF-Sage and Pegazus from SM-Mapping
//
// Contact Sage	  	: ssf.sage at gmail dot com 	 //-SSF-Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus	: Fruity12 at hot dot ee 	// Pegazus   @ splashdamage.com/forums (prefered)
// SM-Mapping site:  http://www.hot.ee/smmapping/
//===================================================================================================>>>


Please contact us for any feedback, suggestions, constructive critisism, bug report etc.

=======================================================

Story:


Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

=======================================================

Objectives:


	Allies:
		1] Escort the M8 Greyhound to the road facing their Headquarter
		2] Destroy their Anti-Tank Gun
		3] Destroy their Tank Barrier
		4] Breach the Headquarter Entrace with the M8 Greyhound
		5] Send a false command for the Axis U-boat to come to port
		6] Steal the V2 Launch Code and secure it into the U-boat Controls
		7] Construct a V2 launch hack at the U-boat Controls
		8] Launch the V2 missile from the U-boat Controls


	Axis:
		1] Stop them from escorting their Tank
		2] Defend the Anti-Tank Gun
		3] Build a Tank Barrier to prevent them getting over the Bridge
		4] Protect the Headquarter
		5] Don't let them use the Radio
		6] Protect the V2 plans
		7] Deconstruct any hacks at the U-boat
		8] Don't let them use the U-boat


=======================================================

Disclaimer:
	
	We can not be held responsible for anything.

=======================================================

Credits:


One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.

Avoc
	For a flower texture

Rayban
	For an alpha tree texture


=======================================================

Map testing:

//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!


Members and players from:


 {WeB} Clan
 http://webclan.freeforums.org/

 UJE Clan
 http://www.ujeclan.com/

 Bunker Community
 http://bunker.aaxxss.com/

 Ets| Community



Special thanks to:


 GANG$TA     from     {WeB}  Clan

 Dogster     from     {WeB}  Clan

 Niek        from     [UJE]  Clan

 o-0._.0-o   from     |>B<|  Community

 Kate        from     Ets|   Community



=======================================================
Installation:

	Put the pk3 file into your Etmain folder.


Uninstallation:

	Delete the pk3 file from your Etmain folder.
=====================================================


Changelog:

Second test:

-New route to trainstation balcony
-Constructible mg at trainstation balcony
-Made AT-gun entrance easier
-Added a rock to jump to AT gun
-More cover at Middle area
-Moved CP closer to axis for fairer fight
-CP does not give spawn, but turns axis spawntime 15->20
-Added ladder up from river near Hq
-Radio timer 5X5 sec segments
-U-boat radio 10 seconds
-U-boat second access
-Redone U-boat from brushes instead of model

Third test:

-Radio timer 3x10 sec segments
-At gun spawn capture point few meters further
-Uboat radio 10->15 seconds
-Removed "jump rock" from At gun
-Removed balcony MG
-Removed Command post
-Raised the ATgun concrete slightly
-A roof allies used to camp ATgun made slippery

Fourth test:

-Tank damage 400->600 HP
-Tank speed 100->80 Units/s
-Move U-boat half meter closer to Axis
-U-boat timer 15->20 seconds
-New sound for U-boat timer

Fifth test:

-Improved FPS noticeably
-Radio 2x15 seconds time
-U-boat V2 launch construct/deconstruct
-Moved fence near AT Gun for more space
-Adjusted things for more cover at AT Gun
-Tank capture spawn point few meters earlier
-Sub doors bigger (by 4 units)
-Added clips for easier travelling
-Balcony MG Nest kit appears after 7 mins

Sixth test:

-Added Back door to last axis spawn for easier defence
-Added 4x Health&Ammo Cabinets
-Easier to approach AT Gun
-Improved details
-MG Nest kit appearance 7mins->5mins
-Radio counter 2x20seconds
-Voice-over

Beta 1:

-Changes to Port part to make defending Sub easier
-Improved FPS at Port area
-Tank Health 600->750
-Added location data
-Allies win if timelimit ends after V2 launch
-Added diversity to Omnibot files


Download from Enemy-Territory-Stuff

Download from Upload.ee


(KeMoN) #2

You absolutely underestimate the joy and motivation it gives me to see both you and Pegazus, but also Magic still active and working on maps for W:ET.
It is a nice hobby for me as well and it’s always nice to see others sharing it.

The screenshots look great and at least from the visual style they remind me of the greek map you had planned and which was already looking impressive back then.

Fantastic work and this is just by judging from this post. I will not be able to test it today, but hopefully I will find the time in the coming days.
I’m curious to see how the V2 missile objective launching from a submarine is implemented. It definitely sounds interesting.

Well, hopefully I will be able to give more constructive feedback once I’ve tested the map.
Cheers


(Mateos) #3

Oh nice, I believe I had the chance to try it out several times on Ets| server :slight_smile: I’ll have to see bots again


(Pegazus) #4

We have a tendency to release maps after 6 or 7 years have passed since the last release of a S&M map, so expect that Greek map to be released in the year 2022… hihi. Thanks for the great words! Nice to see you still around here also.

Hopefully you guys will enjoy this map and thanks for the support!


(SiNRay) #5

Finally this awesome map is released. :slight_smile: Good work chaps! :smiley:


(-SSF-Sage) #6

Thanks guys for the nice words! It warms our hearts.

[QUOTE=KeMoN;560396]You absolutely underestimate the joy and motivation it gives me to see both you and Pegazus, but also Magic still active and working on maps for W:ET.
It is a nice hobby for me as well and it’s always nice to see others sharing it.

The screenshots look great and at least from the visual style they remind me of the greek map you had planned and which was already looking impressive back then.

Fantastic work and this is just by judging from this post. I will not be able to test it today, but hopefully I will find the time in the coming days.
I’m curious to see how the V2 missile objective launching from a submarine is implemented. It definitely sounds interesting.

Well, hopefully I will be able to give more constructive feedback once I’ve tested the map.
Cheers[/QUOTE]

You would be surprised about the activity that goes below surface. :wink:

Glad you remember the Kerkyra. We are planning to release it soon too. They look alike because they share many assets. The missile you need to see yourself. :slight_smile:


(KeMoN) #7

Hahaha, that objective is wonderful :smiley:
Slow and badass entry of the sub and ridiculous missile launch animation. Fantastic work.
The submarine is very well made and especially the foam when it is moving and also when it is idling is a nice touch!!

But also the tank/armoured vehicle is very well made. Flawless spline movement, turning tires in curves and that little bump when it gets over the train tracks! Now I have to step up my game so I can keep claiming to be ‘The Devil of Details’ :smiley:

The sub probably has a lot of camping potential, but after all it is the main objective and neither side would carelessly give up a V2.

Great map, lads!
Cheers


(Teuthis) #8

Very good looking product Sage and Pegasus. Congrats. I love to see folks passionate for making maps. Very well designed map


(-SSF-Sage) #9

Thank you very much guys for the nice words! :tongue:


(huPoo) #10

I like this map a lot. I played about hour or two in it looking for some tricks. Here’s what I got during that time: https://www.twitch.tv/videos/125633849 Some of those spots should maybe be clipped for better fragging experience, thought you should know about them.