**Map release ** Trenches
I’m not sure if it is just me:
- I can spawn as allies at the flag even on startup (can spawn as axis and allies at flag). I capped the flag as allies and did reset before.
- Some stuff are yellow/black (no texture)
3.There is a little house around (-2804, -2142, 128) in which you just can come by crouching. - There are flying leaves at (-947, -1767, 411) near allies spawn on the front right hill.
- Flag showing axis symbol as axis even if it is captured and owned by allies.
Map got tested on infected mod (based one etpub).
Thanks for the map 
B[/B] Console indicates it can’t find
textures/assault_rock/ground_c09a
and I see no assault_rock folder in the pk3 any where
B[/B] Also in the map script (March 2, 2016 8:06pm version)
for
spawnpointforward
{
…
trigger force_axis
{
accum 0 abort_if_equal 0
accum 0 set 0
wm_announce “^5forward is forced Axis…”
alertentity spawnpointforward //commandmap
alertentity spawnforward //swap spawning team
setautospawn “forward” 0 //use the spawnpoint
…
none of the team_WOLF_objectives use “forward” as description.
same issue with trigger force_allied {
B[/B] And in
game_manager
spawn {
…
// setautospawn “bunkerspawn” 1 doesntwork
//setautospawn “forwardspawn” 0 doesntwork
did ‘work’ for me when used in simple testing like
wait 20000
setautospawn “bunkerspawn” 1
wait 20000
setautospawn “forwardspawn” 1
wait 20000
setautospawn “bunkerspawn” 1
wait 20000
setautospawn “forwardspawn” 1
and similiarly for axis with templespawn instead of bunkerspawn.
UPDATE! its the wait that made it work i.e.
wait 200
setautospawn “bunkerspawn” 1 //works now
setautospawn “forwardspawn” 0 //works now
B[/B] NB/Comment:: the spawn pads of targetname “spawnforward” are setstate default and the same targetname is used for both teams, SO:
IF more than 16 players/bots spawn on the same spawn cycle in templespawn or in bunkerspawn then both teams can have players spawning by the flag at the same time.
… Interesting sort of spawn killing start 
[QUOTE=Micha;547125]I’m not sure if it is just me:
- I can spawn as allies at the flag even on startup (can spawn as axis and allies at flag). I capped the flag as allies and did reset before.
- Some stuff are yellow/black (no texture)
3.There is a little house around (-2804, -2142, 128) in which you just can come by crouching. - There are flying leaves at (-947, -1767, 411) near allies spawn on the front right hill.
- Flag showing axis symbol as axis even if it is captured and owned by allies.
Map got tested on infected mod (based one etpub).
Thanks for the map :)[/QUOTE]
3 and 5 have to be infected issues…
I checked on etpro and have the same issues. It also reports in console much textures missing^: textures/assault_rock/ground_c09a
Same with the house. You cannot walk in, you need to crouch to go through the doors of it. I mean the one where the rockets fly to, the little bunker one.
version 1.2 on download now. thx for great feedback from @micha and @tomtom7777
NB omnibots files also updated on asembla
I have not tested the map as yet small suggestion though when your taking screen shots you should turn the sky on and get rid of your
crosshair .
A small cfg to help
put in your cfg file
bind KEY exec screenshot.cfg
save as screenshot.cfg and put inside your etmain folder
set clear "toggle cg_draw2d; toggle cg_drawgun; cg_drawfps 0; cg_drawcrosshair 5; set clearshotoggle vstr shot"
set shot "screenshotjpeg; toggle cg_draw2d; toggle cg_drawgun; cg_drawfps 1; cg_drawcrosshair 1; set clearshotoggle vstr clear"
set clearshotoggle "vstr clear"
bind ] "vstr clearshotoggle"
when in game exec your cfg press your KEY then press “]” it will toggle all the display that we don’t want to see and take the screenshot this is also handy for making levelshots 
I know a lot of people turn off there sky and rain / atmosphere’s off to save FPS when gaming but its is always nicer to see the map shots in full 
map is now updated and working, also botfiles are updated… Have a blast 