**Map release ** Trenches


(twt_thunder) #1

(Micha) #2

I’m not sure if it is just me:

  1. I can spawn as allies at the flag even on startup (can spawn as axis and allies at flag). I capped the flag as allies and did reset before.
  2. Some stuff are yellow/black (no texture)
    3.There is a little house around (-2804, -2142, 128) in which you just can come by crouching.
  3. There are flying leaves at (-947, -1767, 411) near allies spawn on the front right hill.
  4. Flag showing axis symbol as axis even if it is captured and owned by allies.

Map got tested on infected mod (based one etpub).

Thanks for the map :slight_smile:


(twt_thunder) #3

What texture is missing?


(Kic) #4

nice map , yes you have missing textures


(TomTom7777) #5

B[/B] Console indicates it can’t find
textures/assault_rock/ground_c09a

and I see no assault_rock folder in the pk3 any where

B[/B] Also in the map script (March 2, 2016 8:06pm version)
for
spawnpointforward
{

trigger force_axis
{
accum 0 abort_if_equal 0
accum 0 set 0
wm_announce “^5forward is forced Axis…”
alertentity spawnpointforward //commandmap
alertentity spawnforward //swap spawning team
setautospawn “forward” 0 //use the spawnpoint

none of the team_WOLF_objectives use “forward” as description.
same issue with trigger force_allied {

B[/B] And in
game_manager
spawn {

// setautospawn “bunkerspawn” 1 doesntwork
//setautospawn “forwardspawn” 0 doesntwork

did ‘work’ for me when used in simple testing like
wait 20000
setautospawn “bunkerspawn” 1
wait 20000
setautospawn “forwardspawn” 1
wait 20000
setautospawn “bunkerspawn” 1
wait 20000
setautospawn “forwardspawn” 1
and similiarly for axis with templespawn instead of bunkerspawn.

UPDATE! its the wait that made it work i.e.
wait 200
setautospawn “bunkerspawn” 1 //works now
setautospawn “forwardspawn” 0 //works now

B[/B] NB/Comment:: the spawn pads of targetname “spawnforward” are setstate default and the same targetname is used for both teams, SO:
IF more than 16 players/bots spawn on the same spawn cycle in templespawn or in bunkerspawn then both teams can have players spawning by the flag at the same time.
Interesting sort of spawn killing start :wink:


(twt_thunder) #6

[QUOTE=Micha;547125]I’m not sure if it is just me:

  1. I can spawn as allies at the flag even on startup (can spawn as axis and allies at flag). I capped the flag as allies and did reset before.
  2. Some stuff are yellow/black (no texture)
    3.There is a little house around (-2804, -2142, 128) in which you just can come by crouching.
  3. There are flying leaves at (-947, -1767, 411) near allies spawn on the front right hill.
  4. Flag showing axis symbol as axis even if it is captured and owned by allies.

Map got tested on infected mod (based one etpub).

Thanks for the map :)[/QUOTE]

3 and 5 have to be infected issues…


(Micha) #7

I checked on etpro and have the same issues. It also reports in console much textures missing^: textures/assault_rock/ground_c09a
Same with the house. You cannot walk in, you need to crouch to go through the doors of it. I mean the one where the rockets fly to, the little bunker one.


(twt_thunder) #8

OH ok yea that is the meaning really :slight_smile:


(twt_thunder) #9

(twt_thunder) #10

version 1.2 on download now. thx for great feedback from @micha and @tomtom7777

NB omnibots files also updated on asembla


(macbeth) #11

just added the fixed version for our server , we will give feedbacks


(Tardis) #12

I have not tested the map as yet small suggestion though when your taking screen shots you should turn the sky on and get rid of your
crosshair .

A small cfg to help

put in your cfg file
bind KEY exec screenshot.cfg

save as screenshot.cfg and put inside your etmain folder

set clear "toggle cg_draw2d; toggle cg_drawgun; cg_drawfps 0; cg_drawcrosshair 5; set clearshotoggle vstr shot"

set shot "screenshotjpeg; toggle cg_draw2d; toggle cg_drawgun; cg_drawfps 1; cg_drawcrosshair 1; set clearshotoggle vstr clear"

set clearshotoggle "vstr clear"

bind ] "vstr clearshotoggle" 

when in game exec your cfg press your KEY then press “]” it will toggle all the display that we don’t want to see and take the screenshot this is also handy for making levelshots :wink:

I know a lot of people turn off there sky and rain / atmosphere’s off to save FPS when gaming but its is always nicer to see the map shots in full :wink:


(twt_thunder) #13

Thx Tardis!! :slight_smile:


(twt_thunder) #14

map is now updated and working, also botfiles are updated… Have a blast :slight_smile: