[MAP RELEASE] the_shrine_beta1


(twt_thunder) #1


	Allied  forces have overheard some secret radio transmissions between Axis  forces where there has been talk of an ancient Egyptian shrine in a  pyramide.this is said to have great powers, So allied tries to make the  shrine safe, but Axis forces is allready near..         

credits to: ea clan for their prefabs,marco for torch, and SD for ripped prefabs from original maps

download here
http://www.thewolfteam.org/download.php?view.77


(KeMoN) #2

I only locally tested your map so my feedback is limited to mapping things and assumptions.
#1 You have some hovering objects (Kubelwagen, constructionmaterials,…)
#2 The textures of the antennas at the bay hillside are misaligned.
#3 The door to the shrine doesn’t close anymore, but the lever is still movable, sounds are played and the mummy appears.

4When the axis capture the flag/construct the CP nothing happens. Was there a spawnswitch intended?

Like I said I’m only able to assume, but I think this map is impossible for the attacker.
The allies will be camping on top of both hillsides plus they are literally spawning 2m next to the objective and truck.
I might be wrong, but I would have to play the map with actual people to know the gameplay.

Hope my feedback helps!
Regards


(twt_thunder) #3

[QUOTE=KeMoN;491537]I only locally tested your map so my feedback is limited to mapping things and assumptions.
#1 You have some hovering objects (Kubelwagen, constructionmaterials,…)
#2 The textures of the antennas at the bay hillside are misaligned.
#3 The door to the shrine doesn’t close anymore, but the lever is still movable, sounds are played and the mummy appears.

4When the axis capture the flag/construct the CP nothing happens. Was there a spawnswitch intended?

Like I said I’m only able to assume, but I think this map is impossible for the attacker.
The allies will be camping on top of both hillsides plus they are literally spawning 2m next to the objective and truck.
I might be wrong, but I would have to play the map with actual people to know the gameplay.

Hope my feedback helps!
Regards[/QUOTE]
yep it does, thx for feedback


(twt_thunder) #4

#1 check!
#2 removed, putted something else here
#3 door fixed, but how do I make the mummy only come once?
#4fixed now (forgot to set the other spawn active
#5 removed playermodel in axis boat

EDIT: also blocked the hillsides, but Allies need to be able to get over and defuse dynamite on old city wall.

can I use a trigger_once on the mummy? and how does this actually work?


(twt_thunder) #5

Nvm… killed the mummy with an accum… now it only comes once… is there a way to make it hurt a player?


(Mateos) #6

You can add a trigger_hurt and activate it when needed (invisible/default/invisible) :slight_smile:


(twt_thunder) #7

Tried that … but it just dont seems to do any harm… I’ll leave it like it is now


(Mateos) #8

Strange…

You can check the trigger_hurt in front of the Bank Gate of Gold Rush, triggered when the Tank fires at it as an example :slight_smile:


(twt_thunder) #9

But the model doesnt stand still Mateos… and trigger hurt wont follow…