[MAP RELEASE] Dingenskirchen - a tribute


(KeMoN) #122

Thank you guys for the kind words.
I’m also very happy with this iteration of Dingenskirchen and unless you report some game breaking things, I actually consider this project finished.

Will have a go soon on our family server.

Sounds great. let me know if you run into any troubles.

Thanks Kemon for putting in all the work for the game .

My pleasure. This game just has a certain charm to it and I can’t seem to shake it off. :slight_smile:


(KeMoN) #123

@Mateos kindly created omnibot support for Dingenskirchen (b7).
The bot files can be found on the omnibot assembla. Happy fragging.

Thank you, Mateos! :slight_smile:


(vargatom) #124

Really nice and great work! But I like snowy surfaces better. This adjusts to the original rtcw details. Is it possible to get the b2 fix texture package somewhere?


(KeMoN) #125

No. You will have to build an own pk3 to retexture later versions with b2 textures. I don’t plan on going back to the b1/b2 look for newer versions as well, sorry. The map source is available on my Github though, if you want to give it a go.


(KeMoN) #126

Dingenskirchen - A Tribute

BSP name dingenskirchen_b9.bsp
Status beta 9
Latest Release January 2021
Players 32 vs 32
Download Dingenskirchen (b9)

7 years! The first release of this map was 7 years ago. Time just flies. Anyway, this map started as a tribute to ‘Return to Castle Wolfenstein’ and was a collaboration between phisherman and me, with big support by Back$nipe (aka FatalJamon). It was the first map project I ever managed to release and it taught me so much over the years. It would not have been possible without so many helping hands that guided me along the way. I also want to send a special thank you to the UJE clan for play testing this map in various stages of development and even enduring the occasional server crash.

Story

December 1944:
The noose tightens around the Reich’s neck as Allied forces threaten to cross the Siegfried Line and invade Germany. An Eifel castle has become a central location for the Kraut High Command in this area to coordinate their troop movements. It is the last obstacle on the road into Germany and one of the final chances for the Axis to ever turn the tables. Not taking any chances, the Allies are attempting to sneak a suitcase bomb into the High Command conference room to disrupt the Axis strategy at its core.

Media

Changelog

NOTE: Public release versions are only betas 1, 2, 7 and 9. All other iterations were semi-private test versions for which a massive thank you needs to be directed to the UJE clan and Niek and Shargo especially for such comprehensive feedback that it cannot be listed in detail. Betas 2 and 7 were complete reworks of the previous public release, which makes it impossible to provide proper changelogs. This changed with the release of beta 7 as the map finally entered a stage where large scale reworks were no longer necessary and proper changelogs can be provided.

beta 9

  • Fixed minor caulk leak.
  • Fixed terrain blending near tram station.
  • Adjusted lighting settings in an attempt to improve performance.
  • Added wm_announce to Caste Stairs construction. (Thank you Mateos for reporting)
  • Fixed setstate errors in console at village flag secure. (Thank you Mateos for reporting)
  • Fixed setstate errors when taking and returning suitcase. (Thank you Mateos for reporting)
  • Removed suitcase cm icon when delivered. (Thank you Mateos for reporting)
  • Increased disarm time for suitcase bomb from 15 to 20 seconds. (Thank you shargo for reporting)

beta 8

  • Fixed missing texture.
  • Fixed bug where Allies can spawn in the castle before it’s breached.
  • Moved river flag closer to tunnel doors and removed crates restricting player movement.
  • Moved tunnel grate lever to tunnel doors gatehouse.
  • Changed Axis Hill spawn to Church spawn.
  • Changed Allied Church spawn to Tram spawn.
  • Remodelled Axis castle spawn and moved staircase tower to split balcony walkway.
  • Changed “placed” to “planted” in wm_announce “^5The Allies have planted the Suitcase Bomb!”.
  • Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
  • Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
  • Added ladder to transition between wine cellar and middle route inside the castle.
  • Moved river flag secure event to when tank passes river spawn hut.
  • Widened passage ways to village flag.
  • Removed crates at village flag to compensate too strong defensive position for Axis.
  • Fixed various texture alignment issues.

Development

Source

Since we are talking about an open-sourced game, in my opinion as much as possible should be available to the public. In that spirit, the map source, along with sources of my other maps, can be found in this repo. It is kept updated with all latest changes, which means the map-source does not necessarily reflect the status of the last release. If you encounter any issues, I would prefer it if you contacted me or simply opened an issue on the tracker, instead of recompiling a version yourself.

Download
Activity Tracker

Compile parameters

<build name="Dingenskirchen">
  <command>[q3map2] -bsp -meta -samplesize 4 -v -mv 1024 -mi 6144 &quot;[MapFile]&quot;</command>
  <command>[q3map2] -vis -saveprt -v &quot;[MapFile]&quot;</command>
  <command>[q3map2] -light -fast -samples 4 -samplesize 4 -bounce 3 -bouncegrid -v -thresh 0.5 -shade -dirty -dirtdepth 256 -lightmapsize 1024 -patchshadows -external &quot;[MapFile]&quot;</command>
  </build>

(KillerSlovakia) #127

looking good
i need only bots [omni-bot ] Files for dingenskirchen_b9.