map release biohazard beta 2

(DevilsRightHand) #1

I post my fixed beta 2

Fixes : limbo 0 ,and flagspawn @mapstart and normal flag


July 24th 1998 in Raccoon City. A series of bizarre murders have occurred on the outskirts of Raccoon City, each victim has been attacked by a group who leave signs of cannibalism on the victims’ remains. The Raccoon Police Department, Special Tactics And Rescue Service, are assigned to investigate the murders.

The Special Tactics And Rescue Service is divided into two teams, Alpha and Bravo. Bravo Team is sent first, but after contact with them is lost, Alpha Team is sent to investigate both the grisly murders and to find the reason behind the disappearance of Bravo Squad.

// Axis Objective Descriptions
wm_objective_axis_desc 1 “Objective:Mansion Prevent to investigate the gallery to open the cortyard door.”
wm_objective_axis_desc 2 “Objective:Guardhouse Prevent to investigate Guardhouse.”
wm_objective_axis_desc 3 “Objective
Guardhouse Prevent in room 2 to open the weaponchamber.”
wm_objective_axis_desc 4 “Objective
Guardhouse Prevent to pick up the room 3 key from weaponchamber and open room 3.”
wm_objective_axis_desc 5 “Objective**Guardhouse Prevent room 3 to press the remote flood pool button to flood the pool to gain access to the other side.”
wm_objective_axis_desc 6 “Objective:**Fountain Prevent to investigate it.”
wm_objective_axis_desc 7 “Objective:**Laboratory Prevent to investigate the video data room.”
wm_objective_axis_desc 8 “Objective:**Laboratory Prevent to investigate the lab.”

// Allied Objective Descriptions
wm_objective_allied_desc 1 “Objective:**Mansion investigate the gallery,and open the cortyard door its near the gallery.”
wm_objective_allied_desc 2 “Objective:**Guardhouse investigate the Guardhouse.”
wm_objective_allied_desc 3 “Objective:**Guardhouse investigate room 2 and open the weaponchamber.”
wm_objective_allied_desc 4 “Objective:**Guardhouse investigate weaponchamber,investigate room 3.”
wm_objective_allied_desc 5 “Objective:**Guardhouse in the conference room press the remote flood pool button to flood the pool to gain access to the other site,the entrance are of the bottom at the pool in the cortyard.”
wm_objective_allied_desc 6 “Objective:**Go to the fountain investigate the fountain.”
wm_objective_allied_desc 7 “Objective:**Laboratory go in video data room and investigate it.”
wm_objective_allied_desc 8 “Objective:**Laboratory go in the lab and investigate,activate the triggering system.”

(DevilsRightHand) #2

Bug report ,feedback\etc can post here or on thewolfteam

(DevilsRightHand) #3

no feedback ? or gameplay

(Mateos) #4

Download link is dead, here’s an other one:

(DevilsRightHand) #5

no need to update pal of the broken map with the flagspawn, i make a beta3 when im finish if my 4 other fixed maps are all are fine

(DevilsRightHand) #6

hey boyz i public my last version of my first map i mapped and the best map,

Version : beta3
Attacking : allies Objective
Timelimit : 60
Spawntimes : Axis 25 / Allies 15

changelog fixed beta3:

-fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
-complete new lights hole house
-change some rooms more bigger
-add new textures
-change all textures folder+shaders in biohazard to avoid other maps conflict
-change the house entrace stairs
-change 16 grid brushes to 8
-new models
-vis perfomance
-new shit terrain



(DevilsRightHand) #7

beta 3.1

changelog fixed beta 3.1:

replace info_player_intermission to info_player_deathmatch aka specpoint ,it makes a error while ingame ERROR: Couldn’t find a spawn point


(DevilsRightHand) #8


changelog fixed FINALE :
-re texture brushes
-re change the doors height
-darker skybox
-change the elevator
-change some rooms
-new lights on some areas
-change some stairs with clip texture
-add stairs on fountain
-new railing
-new glass