Hi all,
Thanks ‘TWT’ guys for all the pleasure you give to us and since any years !!
What a awesome map , and a map where it is the axis attack (as u know we need this kind of maps).
U’re brave because 1 more time and unfortunaly your map is used/tested in any bad conditions…with 40…50 ‘maps’…etc etc…and yet we know all that a server with this amount of ‘maps’ who runs perfectly it doesn’t exist and even with the best ‘mod’ etc…etc…finally it is a mess !!
As i said u’re brave.
Say me ‘TWT’ guys , i’ve a long question who desserves a short answer:
When u test a of your newest creation of map for the 1st time by yourself…before publising officially i mean…do u test it on server ‘Linux’ or ‘Windows’ ? Both ?
And with ‘ET:Legay client’ and/or ‘ET:Classic client’ ? Both ?
In fact i’d like to understand something because when i test a map i always test it only on a server ‘Linux’ (and the ‘map’ alone for sure and with the original files only as well for checking objectivly if there are any missing and useless textures).
By exemple for ‘Alps_trail.bsp’ there are concretely 2 missing textures (2 textures ‘light’ in fact on server ‘Linux’) and especially ~50 useless textures as well , then your map on my server has a size ‘~9,50 MO’ only instead ‘~14 MO’.
If no , if u need the 2 missing textures ‘light’ i can provide them to u…but i guess u have already them
Sorry if 1 more time i test anythings that everyone doesn’t care but finally all i can say it is motiving because the result is obvious on my server…
I mean any maps lighter and any scripts shorter finally the server loves that and it is logical because when the server has a lighter caravan to tow = the server is more swift.
And i take the opportunity to wish a merry christmas & a happy new year ‘2016’ to all those who read me !!