It is, but it needs balancing. I played the version of the last patch (not sure if you changed it in the new update), and yes the last stage had good side objectives and multiple routes, but as attackers you get raped each time because the objective is way too easy to control for the defense. It’s the only reason I didn’t pick Dome in this list.
Otherwise WC because it’s ok right now. I still would like to see more side objectives like gates to block some routes. Also I would like to have access to the chapel, it reminded me fondly of W:ET and was nice. Maybe it could be reopened to host a forward spawn for the second stage of the attack ? With this I think WC would be a complete map and ready for shipping.
CW is nicer with the update, I like the capture of the first objective and planting C4 on the last one instead of the hacking devices. I wish though that the elevator becomes a constructible/destroyable side objective just like the pump for the side route on the last objective.
I see globally more side objectives, but there is still a lack of variety about them (repair pump, deploy cover). I think that without proper forward spawn it is harder for you to put more types of side objectives. First with forward spawns you need less side objectives, then you can have a great deal of variety about how to block routes (gates, pumps, barricades, elevators, containers + crane, electro-magnetic lift + container, etc). Also with forward spawns come the command posts which were fantastic to help the attack to push. They also change the pace of the game a lot and it’s variable, giving a real sensation of a battlefront that moves back and forth. Right now it’s spawn raping or being spawn raped most of the time.