want to take my .map file i made for jedi knight and convert it too .ase so i can open it up in unreal 2003 editor and have it as a map for that game
so how do i use the bsp -convert thing so it will goto ASE??? please help if you can :???:
.map or .bsp into .ase help!!!
The map should be centered at 0, 0, 0.
The whole brushwork must be enclosed in a box made out of caulk.
You can’t have any entities inside (except worldspawn and func_groups).
Compile the map file with BSP -meta -patchmeta. (no vis, no light).
Compile the bsp file with BSP -convert.
It will output your ase file.
You can’t import and use materials from one game in one other (like textures,etc…)
Read the EULA.
oh no no just going to import it into the unreal editor as static mesh and use there textures just didnt really want to have to re-model the who level i made in 3dsmax, was alot of work just in GTK lol

:banghead: oh man I get an error when i do the run bsp
unknow option “-convert”
I am veary new to this prog so lets go over it
under the the Build Option tab select ??
under the BSP tab I assume you check custom and thats where you wanted me to check the convert thing and also the meta/patchmeta
under the VIS tab I assume you check None
under the LIGHT tab I assume you check None
then I assume that you go back under BSP and click run bsp and thats when i get my error; tell me I am doing something wrong; if not, can you help :???:
oh man I get an error when i do the run bsp
unknow option “-convert”
I am veary new to this prog so lets go over it slow
under the the Build Option tab select ??
under the BSP tab I assume you check custom and thats where you wanted me to check the convert thing and also the meta/patchmeta
under the VIS tab I assume you check None
under the LIGHT tab I assume you check None
then I assume that you go back under BSP and click run bsp and thats when i get my error; tell me I am doing something wrong; if not, can you help
Read my first post carefully, you have to compile it twice.
First step, compile the map file with BSP -meta -patchmeta.
Second step, compile the bsp file with BSP -convert.
ok see what you are talkin about and after I compile the map to bsp and open the bsp and compile it with -convert I still get that error
unknow option “-convert”
btw just got back from wurzburg
Which Q3map2 version do you employ?
-convert is functional starting from version 2.3.30 and higher.
<—worst luck ever you where right I did have the wrong version but when I goto the site to get a 2.3 virsion all the zips contain exes that just crash, what too doo? 
BTW, if you’re converting an existing working map, then DO NOT put it inside a caulk box.
That is only for converting small pieces of geometry.
You can convert a working playable BSP into a working ASE file with the -convert command.
y
Download the latest version (2.3.37), extract it. If you are compiling from a front end compiler, give it the new path.
Yes.
its like I seaid befor I am veary new to this prog so lets go over it slow.
as for compileing in front end… dont know what you mean.
here i will show you what i am havein problems with.
fallowd your advice and found that I am useing the wrong version or so i think, here have a look
http://www.geocities.com/ubhicest/pagetwo.html
I went to the site and downloaded what i am shure is 2.3.37 and made it, its own folder and exstracted it their, see.
http://www.geocities.com/ubhicest/pagethree.html
but what I dont know is what to do with these files; I clicked on the Q2Map2.exe and all I get is this.
http://www.geocities.com/ubhicest/index.html
So i guess my question is what to do with them files to update the program; cause clicking on the exe dont work.
I know I am getting annoying but please help!
:weird:
Q3map2 Toolz is the frontend compiler.
When this program is running, click on “Edit”, then “Set Paths”, then click on “Browse” (Path to q3map.exe), show it the right path, click “Ok”.
Choose your options and compile.