I have a map I am working on with two func_explosive objectives and two Func_constructable objectives.
they all look correct on the command map during warm up but once the match starts they all switch to command post Icons and can be distroyed by a single grenade.
I have check my script for spelling mistakes.
I have made sure there are no origin brushes that are not associated with and entity.
I have a script_multiplayer entity with the script variable set to game_manager.
and all of my
func_door_rotating, func_explosive, trigger_objective_info, script_mover, func_constructible entitys have a origin brush.
here is my script and map file
http://www.endofdaysband.com/river3.zip
please help its driving me crazy I have been chasing this for 7 days!