Map objective problem (plz help)


(Flash95) #1

I have a map I am working on with two func_explosive objectives and two Func_constructable objectives.

they all look correct on the command map during warm up but once the match starts they all switch to command post Icons and can be distroyed by a single grenade.

I have check my script for spelling mistakes.
I have made sure there are no origin brushes that are not associated with and entity.
I have a script_multiplayer entity with the script variable set to game_manager.

and all of my
func_door_rotating, func_explosive, trigger_objective_info, script_mover, func_constructible entitys have a origin brush.

here is my script and map file
http://www.endofdaysband.com/river3.zip

please help its driving me crazy I have been chasing this for 7 days!


(sock) #2

The map,script file in a nice zip file would be better. The script looks fine, but without the entities its only half of the puzzle.

Sock
:moo:


(Flash95) #3

ok I put a link to the zip & map
thanks for the help


(bsimser) #4

The zip file is still missing something (river3.pcx). The map also contains a brush error (overlapping planes) when you compile it.


(sock) #5

Where is the link??

Sock
:moo:


(Flash95) #6

I edited the original post and put it in there but here it is again
http://www.endofdaysband.com/river3.zip
thanks


(Danyboy) #7

Don’t worry - that’s only used during compile process for the terrain texture - to solve his problem you don’t need the terrain


(Flash95) #8

I added it to the zip anyway.
anything to make it easyer to help…
I am on the virge of rebuilding the map from scratch …
down load the zip again