map necrology_b2


(Necromancer) #1

Hi all,

So my map necrology_b2fix is finished.

For information the map is 8 Mb.


Basic Information

Author : -|PS|- N3crom@nc3r

Come on playing in Prime Squadron community Server an have fun.

Internet : WWW.Prime-Squadron.com

Servers : PrimeSquadron#1 : 213.239.219.249:27960 NoQuarter1.2.3
PrimeSquadron#2 : 88.198.62.41:27960 NoQuarter1.2.5
PrimeSquadron#3 : 213.239.219.249:27962 NoQuarter1.2.7
PrimeSquadron#5 : 88.198.62.41:27962 NoQuarter1.2.7
PrimeSquadron#7 : 213.239.219.249:27961 EtPro 3.2.6


Map Information

Game : Return to Castle Wolfenstein: Enemy Territory

Title : necrology_beta2fixed

Filename : necrology_B2fix.pk3

Release date : 23-03-2010

Decription : - August 1945 -

              End of second world war is near, but Axis and Allies need to fight for the last time. 
              This last combat is to hold dead teamate lost in combat and transport bones in crypt to resurect soul.



              This map is CTF style and you need to capture dead bones placed in map for the two teams. For win you need to capture 8 bones.


              Explication for playing the map necrology_b2fix :                 

              I have placed 8 bones for axis in allies side and 8 bones for allies in axis side.
              For axis you have one tiny red light from bones to capture and for allies you have blue light, i have make this is for no confusion during the game.

              In the middle of the map you have one Resurector to construct (command post) and this can open in automatic door from crypt for secure bones.

              Example for opening crypt door :

                 - Resurector is not constructed from the two teams : Allies and Axis crypt door's are closed !

                 - Resurector is constructed from Axis              : Axis crypt door is open
                                                                    : Allies crypt door is closed

                 - Resurector is constructed from Allies            : Allies crypt door is open
                                                                    : Axis crypt door is closed

              The two teams need to fight for capture the Resurector and defending it for have advantage for win the match.

              Ok guys the briefing is finished go to fight and have fun.

              Axis Objective : Construct The Resurector for opening crypt door and secure all 8 bones.

              Allies Objective : Construct The Resurector for opening crypt door and secure all 8 bones.


              Change in béta2 fixed :

               - Deleted Axis and Allies win music
               - Aded fog for lag
               - Fix shader for skeletons bug

Program : SD Radiant 1.5.0

Build time : 4 Month

Compile time : 5 Minutes

And i send you 5 screenshots from the map here :

I send the link if you will download the map :

http://marckno.free.fr/Map/necrology_b2fix.pk3

-|PS|-N3crom@nc3r.


(Cambodunum) #2

And i send you 5 screenshots from the map here :

… cant see 'em :slight_smile:


(Miki) #3

I really like the screenshots of the curch, remembers me of the fight with a bos in RTCW single player :smiley:


(Berzerkr) #4

You forgot to add the shaders for the skeletons.
Without them, they have ugly black parts.

Below I attached a shaderfix for the map.
Would be good if you build it into the next version, the skeletons look much better with it.

BTW: The shader for the xray-skeleton is the same as for the normal skeletons. If you wan that this skeleton is glowing or somethng like that, you have to edit the shader.

models/mapobjects/skeletons/skeleton
{
	cull none
	implicitMask -
	surfaceparm trans
	surfaceparm pointlight
	surfaceparm alphashadow
	{
		map models/mapobjects/skeletons/skeleton.tga
		rgbGen lightingDiffuse
	}
}


models/bones/xray
{
	cull none
	implicitMask -
	surfaceparm trans
	surfaceparm pointlight
	surfaceparm alphashadow
	{
		map models/bones/xray.tga
		rgbGen lightingDiffuse
	}
}

(shagileo) #5

Looking cool
The skybox is realy nice, though !


(Wezelkrozum) #6

nice castle man:D


(macbeth) #7

hi
u forgot to add the objectives in the limbo menu
i started a thread for this map but the guys who dont watch our site are a bit confusing
we are still testing it since yesterday
good job


(Necromancer) #8

hi,

Thanx all for your post.

Miki wrote : I really like the screenshots of the curch, remembers me of the fight with a bos in RTCW single player.

Yes this is the abbey from RTCW single player just a bit modified for the occasion.

Berzerk wrote : You forgot to add the shaders for the skeletons.
Without them, they have ugly black parts.

Below I attached a shaderfix for the map.
Would be good if you build it into the next version, the skeletons look much better with it.

BTW: The shader for the xray-skeleton is the same as for the normal skeletons. If you wan that this skeleton is glowing or somethng like that, you have to edit the shader.

Yes the black zone is not really good for showing, i have encountered bug with the skeletons shader blinking skeletons textures and i have decided do not include the shader file.

Macbeth wrote : hi
u forgot to add the objectives in the limbo menu
i started a thread for this map but the guys who dont watch our site are a bit confusing
we are still testing it since yesterday
good job.

Normal i have not the time actually for update the site.

-|PS|-N3crom@nc3r.


(Berzerkr) #9

Under which circumstance(s) is the texture of the skeletons blinking?
I tested it before I attached the shader and nothing was blinking or looking strange.


(Diego) #10

I saw blinking skeletons. Looked like a draw error, as if 2 skeletons were occupying the same space and it didn’t know which one to draw first.

I really like the concept of this map. It’s similar to base race, but it has the potential to be so much more balanced than that map. I also think it has the potential to be much more fun, with more intense and fast-paced combat than it is.

In my opinion, the idea of building a resurrection machine that just opens your crypt door is disappointing. I would prefer to take the bones FROM the crypt and cemetaries TO the resurrection machine instead. This way, both teams can easily see which team is winning by looking at the number of bones in the central area. Also, by having the resurrection machine as the destination, you could make some cool FX each time a bone is captured and especially with the final win -kind of like the FX in warbell.

But there isn’t enough hard cover in such an open area. I really think the map would be much better if it were smaller, or had a simple maze to navigate with multiple paths to the central objective. Maybe some towers, and additional graveyards. Anything to break up the monotony of a rectangular box with great big bushes. Right now, most of your bones are located in the opposite graveyard. That is a long way to run to get killed by defending team - a big problem with Base Race.

There is also too much ammo at the resurrection machine. It would be easy to camp that area with 2 health and ammo kits. With a maze in place, I would put these kits elsewhere, half-way to the main objective on each side.

The teleporters and the tunnels are confusing since you don’t know where they lead on the map. Having team locks on the sliding crypt doors that lead to the teleporters is also annoying. Personally, I would expand the tunnels so that they lead directly from your crypt into the side tunnels instead of using a teleporter. I would also have stairs lead down into the crypt instead of just dropping in.

Instead of teleporters in each underground chamber, I would probably use a capturable spawnflags - one for each team. This would help speed up the action without having to reduce the size of the map. I do like the idea of using a teleporter or two, but at the moment I can’t see the need for it. Although one more option would be to put the teleporter in the center church, and have that lead to a new location (in Hell?) where the resurrection chamber is located.

I guess it sounds like I’m bashing the map. But some problems are easy to see coming. I’m actually really excited about the objective idea that you have created. I just think it could be so much more that what it is.


(macbeth) #11

Diego
yes i agree
hope somes will help him cuz it needs lot of times to can modify all you posted
we still play the map


(stealth6) #12

if this is the error you are describing for the skeleton, just move it a bit
http://www.xfire.com/video/1a1e8b/


(Berzerkr) #13

Looks really weird on the video, just testet the map with the shaderfix, I don’t have this kind of effect.


(Necromancer) #14

Hi all,

I have from today more time for make update from map, my exam is finished.

Ok berzerk i have changed the shader from skeleton your is good my was broken.

I have deleted axis and allies win sound for reducing the map.

I job actually for reducing lag in map with hints box.

I post new when lag is fixed.

-|PS|-N3crom@nc3r.


(Jecoliah) #15

[QUOTE=Necromancer;219408]Hi all,

I have from today more time for make update from map, my exam is finished.

Ok berzerk i have changed the shader from skeleton your is good my was broken.

I have deleted axis and allies win sound for reducing the map.

I job actually for reducing lag in map with hints box.

I post new when lag is fixed.

-|PS|-N3crom@nc3r.[/QUOTE]

We had this on our server for about a week.

Had to take it off because of Lag issues with more then 20 players.

I suggest Fog like Baserace to reduce lag and…

I would suggest 2 Resurector’s, one for Axis and one for Allies.

This would help with confusion of players trying to figure out the objectives.

This way each team would need to focus on keeping their own Resurector built in order to deliver the bones.

Also, the light for the Allied Resurector once built should be Blue.

Jec


(reaply) #16

When you put |PS| do you mean pride soldiers?


(macbeth) #17

[QUOTE=Jecoliah;219412]We had this on our server for about a week.

Had to take it off because of Lag issues with more then 20 players.

I suggest Fog like Baserace to reduce lag and…

I would suggest 2 Resurector’s, one for Axis and one for Allies.

This would help with confusion of players trying to figure out the objectives.

This way each team would need to focus on keeping their own Resurector built in order to deliver the bones.

Also, the light for the Allied Resurector once built should be Blue.
Jec[/QUOTE]

agree
and we did the same, playing it for a week and stopped cuz the lag when our server is full


(Necromancer) #18

Hi all,

The PS tag is for Prime Squadron community.

OK i have inclued fog in map and the result is good.

Map tested include r_showtris 2 and the fps counter not move from 90 in all place from the map.

I will make one beta3, and will change few stuff :

  • Reduce the map (dimension)

  • Delete all underway.

  • Change place for bones objective for axis and allies. I will make 2 osuary one for axis and one for allies. In osuary you can find all 8 bones you need to use for win (not disemined in map in actually map). And will use crypt for secure objective.

  • Include fog.

  • Change command map (include objective in it)

Actually i will fixe temporarly the map in including fog.

I will send necrology_b2fix.pk3

The fixed version is ready to download in main post.

-|PS|-N3crom@nc3r.