[MAP] Minigames by the entire forum!


(stealth6) #21

for the camera i believe the key is: roll value: 90


(Darkix) #22

I have been away from mapping for a loooooooooooooooooooong time. Almost… 2 years now :frowning:
Was just about to start this map I had all drawn up, but I can spend a couple days and make a small map for this.

If you could pm me the script for LMS start/end, since I’m a complete FAIL at scripting :frowning:
I’ll start on it later, got to think up something first :slight_smile:


(Miki) #23

i’m speaking in the name of Max1, who is making some minigames too. Anyway he noticed that the engine is also limited to 1024 entries, witch is pretty much, but I guess the minigames take pretty much of that entries, especcialy if you have to multiply it (one axis and one allied side) – So he suggested allies do minigame --> teleport axis into ‘waiting room’ and then after 3 mintues swap, witch is pretty boring for the waiting players.

So if anyone has a suggestion or notice on max1’s report, please tell us :slight_smile: (He sais his game has around 200 entries (:O)

Anyway we could ‘force’ all players to one team or something too…

Also : About the spawns. I’m not quite sure if we are going for LMS now, or just respawning. I guess respawning gives more fun, since you don’t have to wait so long before you can rejoin, and jumping around in a little box is way more fun then seeing someone else do a minigame, …

Miki


(Darkix) #24

Well, what I was going to do was have 28 Axis spawns, and 28 Allied spawns. Each in a seperate area, but the same map and same game.

What I was going to do, for LMS, is have a small [] room, with 28 (floating) circles, where each person is spawned. Then in the middle is a huge… idk what to call it, that spins around faster and faster, trying to knock each person off. Get it now? Each person would have to jump to avoid it. Last person standing wins :slight_smile:


(Miki) #25

Darkix great idea but you should attach a func_teleporter (or if you really want them to die, and let them respawn) and all the losers to a ‘noob waiting box’ in the middle or sometihng, so it can run in normal mode. (for other minigames + easier for server admins/our scripts, …)


(stealth6) #26

you could use the deathrun idea from gmod.
1 team has to complete a course of all sort of traps, and the other team watches them through windows that are connected with tunnels.
the watching team can activate traps to kill the enemy, but they have to time it right, because each trap has a 10 sec (or 5) cooldown time (to prevent spamming)

only thing that wouldn’t work is that normally the team activating the traps are with like 6 people max wile the people doing the course are with 20 or so.


(Miki) #27

Stealth I have made such a map before for ET, trough I got the idea out of CSS, trough the map is @ home, and i’m not… I’ll show you later :slight_smile:


(ailmanki) #28

noquarter might be interesting for this, cause of its extended scripting functionality


(Miki) #29

Max1 has suggested a great idea!

The Axis start in minigame 1, whereas the Allied players start in Minigame 2.
Every player that dies respawns in ‘the bar’, a chilling area where you can ‘amuse’ yourself when you are dead, perhaps by fragging other players or by watching the camera’s of the minigames, checking out how your teammates are doing.
Every minigame takes for instance 3 minutes. (We’ll have to see if that’s possible, perhaps one minigame needs more time then another) and we can see what team has survivers. If axis have a surviver, they get a point, same for allies. (To make it a little more competitive :slight_smile:

Oh, and everybody who has a FINISHED .map file may always send it to me, so I can start ‘assembeling’ :slight_smile:

Thanks for everybody who helps!

Miki


(Wezelkrozum) #30

I’ve a problem. I’ve made the map with 2 rooms. One for allies and one for axis. And we can’t reward the one who won the minigame, but only the whole team. And in my minigame you will die 5 times before you get to the finish. So you can respawn (the tube).


(Miki) #31

How do you mean wezelkrozum, could you give me some more details? :slight_smile:


(Wezelkrozum) #32

This is the game when you have the tube in the middle which let you wait for a few seconds:

And this is the game when you get send to the common waiting room:

That some kind of problem:tongue:


(Commando66) #33

i happen to have a huge meatgrinder i made ages ago, it has a big space above it with 2 platforms on either side, i had an idia of a mini game where you have lots of squares above it that func_bobbing, pendulum and plat about the place, could have some squares that damage you, or are fake and make you fall through them, or have plats that move down into the grinder when stepped on, so you have to make a quick choice where to jump. Also wezelkrozum i didnt understand the pictures but it gave me the idia of having lots of platforms in different shape and sizes in a spiral and you have to run up and there is a water level that rises and you have to get up to the top before it reaches you and kills you :tongue:

The grinder rotates (properly) at about, 700-1200 speed i think, and has a trigger brush around it doing 5000 damage.

more images at http://www.xfire.com/screenshots/bitkilla/ if you want to look a bit closer

i am still at the stage of mapping between adv brushes / entitys + basic scripting so i might not be that big a use.

ive also seen modded servers where you cant shoot the enemy (well ,does no damage) and has no pushback effects, could also have “the bar” as like a ground floor, starting area. then have an elevator to an upper floor where all the mini games are, and you need to like, unlock each mini game record to unlock the main objective. something like the mini games at the end of choco jump?.


(Wezelkrozum) #34

I don’t want to ruine your idea. But if Miki put all the minigames together and some have a lots of func_bobbing or script_movers in it. It will result in an error. Because there are to much brushed entities.


(Miki) #35

I’m afraid that might be a problem too; but lets make it all and then see, perhaps we can do 1 pk3 with 2 .bsp’s in it :slight_smile:


(Wezelkrozum) #36

I suggest we make maps with a max of 50 brushworked entities. That will result in 5 or 6 minigames with those entities and a few small others.


(ailmanki) #37

the reward could be xp…
passing as first through some trigger gives you a huge amount of xp… ?
and nq 1.2.5 tells who has taken the objective, maybe let the player get an objective + huge amount of xp…
(newest etpub should announce it also - afaik)


(Miki) #38

Yes but is it a good idea to make a map mod-specific? :slight_smile: