I have a problem…
When I try to compile my map to .BSP file I see:
...
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
Checking for extension 'GL_ARB_texture_compression'...Found
Checking for extension 'GL_EXT_texture_compression_s3tc'...Found
OpenGL texture compression enabled
ATI bug workaround disabled
Loading project file: "C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/user0.proj"
basepath : C:/Program Files/Wolfenstein - Enemy Territory//etmain/
entitypath : C:/Program Files/Wolfenstein - Enemy Territory/WolfET_Edytor/etmain/scripts/et_entities.def
Setting current project in prefs to "C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/user0.proj"
Wrote XML property file 'C:/PROGRAM FILES/WOLF_ET_MAP_EDITOR/global.pref'
Wrote XML property file 'C:/PROGRAM FILES/WOLF_ET_MAP_EDITOR/et.game/local.pref'
vfs directory: C:/Program Files/Wolfenstein - Enemy Territory//etmain
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/pak1.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/pak0.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/mp_bin.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/mapmedia.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/lights.pk3
failed to init pak file C:/Program Files/Wolfenstein - Enemy Territory//etmain/Kopia lalalalala.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/common.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/astro-skies.pk3
pak file: C:/Program Files/Wolfenstein - Enemy Territory//etmain/6map.pk3
LOADED: textures/radiant/notex
ScanFile: C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/et_entities.def
Searching VFS for files in sprites/*.* that match entity names...
Searching for sprite for fixed-size entity corona...not found
Searching for sprite for fixed-size entity dlight...not found
Searching for sprite for fixed-size entity func_timer...not found
Searching for sprite for fixed-size entity info_limbo_camera...not found
Searching for sprite for fixed-size entity info_notnull...not found
Searching for sprite for fixed-size entity info_notnull_big...not found
Searching for sprite for fixed-size entity info_null...not found
Searching for sprite for fixed-size entity info_player_deathmatch...not found
Searching for sprite for fixed-size entity info_player_intermission...not found
Searching for sprite for fixed-size entity info_train_spline_control...not found
Searching for sprite for fixed-size entity info_train_spline_main...not found
Searching for sprite for fixed-size entity light...not found
Searching for sprite for fixed-size entity lightJunior...not found
Searching for sprite for fixed-size entity misc_beam...not found
Searching for sprite for fixed-size entity misc_commandmap_marker...not found
Searching for sprite for fixed-size entity misc_gamemodel...not found
Searching for sprite for fixed-size entity misc_mg42...not found
Searching for sprite for fixed-size entity misc_model...not found
Searching for sprite for fixed-size entity misc_vis_dummy...not found
Searching for sprite for fixed-size entity misc_vis_dummy_multiple...not found
Searching for sprite for fixed-size entity path_corner...not found
Searching for sprite for fixed-size entity path_corner_2...not found
Searching for sprite for fixed-size entity props_chair...not found
Searching for sprite for fixed-size entity props_skyportal...not found
Searching for sprite for fixed-size entity script_multiplayer...not found
Searching for sprite for fixed-size entity shooter_grenade...not found
Searching for sprite for fixed-size entity shooter_mortar...not found
Searching for sprite for fixed-size entity shooter_rocket...not found
Searching for sprite for fixed-size entity target_delay...not found
Searching for sprite for fixed-size entity target_effect...not found
Searching for sprite for fixed-size entity target_explosion...not found
Searching for sprite for fixed-size entity target_fog...not found
Searching for sprite for fixed-size entity target_kill...not found
Searching for sprite for fixed-size entity target_push...not found
Searching for sprite for fixed-size entity target_rumble...not found
Searching for sprite for fixed-size entity target_script_trigger...not found
Searching for sprite for fixed-size entity target_smoke...not found
Searching for sprite for fixed-size entity target_speaker...not found
Searching for sprite for fixed-size entity team_CTF_blueflag...not found
Searching for sprite for fixed-size entity team_CTF_bluespawn...not found
Searching for sprite for fixed-size entity team_CTF_redflag...not found
Searching for sprite for fixed-size entity team_CTF_redspawn...not found
Searching for sprite for fixed-size entity team_WOLF_objective...not found
Searching for sprite for fixed-size entity trigger_always...not found
70 entities were scanned
2 entities that already had models/sprites were ignored
24 non-fixed-size entities were ignored
70 entities did not have matching sprite files
0 entities had sprite files and have been attached
Map_New
Parsing shader files from C:/Program Files/Wolfenstein - Enemy Territory//etmain/scripts/shaderlist.txt
Parsing shaderfile scripts/_unsorted.shader
Parsing shaderfile scripts/alpha.shader
Parsing shaderfile scripts/alpha_sd.shader
Parsing shaderfile scripts/assault.shader
Parsing shaderfile scripts/assault_rock.shader
Parsing shaderfile scripts/awf_props.shader
Parsing shaderfile scripts/battery.shader
Parsing shaderfile scripts/battery_wall.shader
Parsing shaderfile scripts/bbmodels_mapobjects.shader
Parsing shaderfile scripts/blimp.shader
Parsing shaderfile scripts/bunker_sd.shader
Parsing shaderfile scripts/castle_door.shader
Parsing shaderfile scripts/castle_floor.shader
Parsing shaderfile scripts/castle_window.shader
Parsing shaderfile scripts/castle_wood.shader
Parsing shaderfile scripts/chat.shader
Parsing shaderfile scripts/chat_window.shader
Parsing shaderfile scripts/chat_wood.shader
Parsing shaderfile scripts/chateau.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/decals.shader
Parsing shaderfile scripts/doors.shader
Parsing shaderfile scripts/eerie.shader
Parsing shaderfile scripts/egypt_door_sd.shader
Parsing shaderfile scripts/egypt_floor_sd.shader
Parsing shaderfile scripts/egypt_props_sd.shader
Parsing shaderfile scripts/egypt_rock_sd.shader
Parsing shaderfile scripts/egypt_trim_sd.shader
Parsing shaderfile scripts/egypt_walls_sd.shader
Parsing shaderfile scripts/egypt_windows_sd.shader
Parsing shaderfile scripts/egypt_wood_sd.shader
Parsing shaderfile scripts/factory_sd.shader
Parsing shaderfile scripts/fueldump.shader
Parsing shaderfile scripts/gfx_2d.shader
Parsing shaderfile scripts/gfx_clipboard.shader
Parsing shaderfile scripts/gfx_damage.shader
Parsing shaderfile scripts/gfx_hud.shader
Parsing shaderfile scripts/gfx_limbo.shader
Parsing shaderfile scripts/gfx_misc.shader
Parsing shaderfile scripts/goldrush.shader
Parsing shaderfile scripts/icons.shader
Parsing shaderfile scripts/levelshots.shader
Parsing shaderfile scripts/lights.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/liquids_sd.shader
Parsing shaderfile scripts/mapfx.shader
Parsing shaderfile scripts/metal_misc.shader
Parsing shaderfile scripts/metals_sd.shader
Parsing shaderfile scripts/miltary_door.shader
Parsing shaderfile scripts/miltary_trim.shader
Parsing shaderfile scripts/miltary_wall.shader
Parsing shaderfile scripts/models_ammo.shader
Parsing shaderfile scripts/models_foliage.shader
Parsing shaderfile scripts/models_furniture.shader
Parsing shaderfile scripts/models_mapobjects.shader
Parsing shaderfile scripts/models_multiplayer.shader
Parsing shaderfile scripts/models_players.shader
Parsing shaderfile scripts/models_shards.shader
Parsing shaderfile scripts/models_weapons2.shader
Parsing shaderfile scripts/mp_goldrush.shader
Parsing shaderfile scripts/mp_guns.shader
Parsing shaderfile scripts/mp_railgun.shader
Parsing shaderfile scripts/mp_rocket.shader
Parsing shaderfile scripts/mp_seawall.shader
Parsing shaderfile scripts/mp_siwa.shader
Parsing shaderfile scripts/mp_wurzburg.shader
Parsing shaderfile scripts/props.shader
Parsing shaderfile scripts/props_sd.shader
Parsing shaderfile scripts/radar.shader
Parsing shaderfile scripts/railgun_props.shader
Parsing shaderfile scripts/railway_sd.shader
Parsing shaderfile scripts/rock.shader
Parsing shaderfile scripts/rubble.shader
Parsing shaderfile scripts/seawall_wall.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/shadows.shader
Parsing shaderfile scripts/siwa_fx_sd.shader
Parsing shaderfile scripts/siwa_props_sd.shader
Parsing shaderfile scripts/siwa_skyboxes_sd.shader
Parsing shaderfile scripts/skies.shader
Parsing shaderfile scripts/skies_sd.shader
Parsing shaderfile scripts/snow.shader
Parsing shaderfile scripts/snow_sd.shader
Parsing shaderfile scripts/sprites.shader
Parsing shaderfile scripts/stone.shader
Parsing shaderfile scripts/swf.shader
Parsing shaderfile scripts/temperate_sd.shader
Parsing shaderfile scripts/terrain.shader
Parsing shaderfile scripts/textures.shader
Parsing shaderfile scripts/tobruk_wall_sd.shader
Parsing shaderfile scripts/tobruk_windows_sd.shader
Parsing shaderfile scripts/town_props.shader
Parsing shaderfile scripts/town_roof.shader
Parsing shaderfile scripts/town_wall.shader
Parsing shaderfile scripts/town_window.shader
Parsing shaderfile scripts/town_wood.shader
Parsing shaderfile scripts/tree.shader
Parsing shaderfile scripts/ui_assets.shader
Parsing shaderfile scripts/ui_assets2.shader
Parsing shaderfile scripts/villa_sd.shader
Parsing shaderfile scripts/village.shader
Parsing shaderfile scripts/wood.shader
Parsing shaderfile scripts/xlab_door.shader
Parsing shaderfile scripts/xlab_props.shader
Parsing shaderfile scripts/xlab_wall.shader
Looked for a 'C:/Program Files/Wolfenstein - Enemy Territory/WolfET_Edytor/shortcuts.ini' keyboard shortcuts file, not found
WARNING: keyboard shortcuts init, no menu item found for command: "CenterXYView"
Wrote XML property file 'C:/PROGRAM FILES/WOLF_ET_MAP_EDITOR/global.pref'
Wrote XML property file 'C:/PROGRAM FILES/WOLF_ET_MAP_EDITOR/et.game/local.pref'
Entering message loop
Radiant - synapse core built Jul 8 2003 1.3.8-ET
Builtin .def module built Jul 8 2003 1.3.8-ET
bobToolz module built Jul 8 2003 1.3.8-ET
GtkGenSurf - built Jul 8 2003 1.3.8-ET
PrtView module built Jul 8 2003 1.3.8-ET
Camera plugin v1.0 - Arnout van Meer - built Jul 8 2003 1.3.8-ET
picomodel loader module built Jul 8 2003 1.3.8-ET
XMAP module built Jul 8 2003 1.3.8-ET
Entity module built Jul 8 2003 1.3.8-ET
PK3 VFS module built Jul 8 2003 1.3.8-ET
Q3/Half-Life shaders module built Jul 8 2003 1.3.8-ET
MAP format module built Jul 8 2003 1.3.8-ET
image formats module built Jul 8 2003 1.3.8-ET
Loading map from C:/Moje dokumenty/Mapz/lalalalala.map
--- LoadMapFile ---
C:/Moje dokumenty/Mapz/lalalalala.map
6 brushes
2 entities
0.00 second(s) load time
Saving map to C:/Moje dokumenty/Mapz/lalalalala.map
Map_SaveFile: C:/Moje dokumenty/Mapz/lalalalala.map
Saved in 0.00 second(s).
Setting up
Listening...
=== running BSP command ===
"C:/PROGRAM FILES/WOLF_ET_MAP_EDITOR/q3map2" -v -connect 127.0.0.1:39000 -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -mv 1024 -mi 6144 "C:/Moje dokumenty/Mapz/lalalalala.map"
Connected.
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.5-SD
GtkRadiant - v1.3.8-ET Jul 8 2003 13:02:47
After further consideration, I retract her earlier statement
--- InitPaths ---
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory///etmain/
--- BSP ---
Creating meta surfaces from brush faces
Maximum per-surface vertex count set to 1024
Maximum per-surface index count set to 6144
entering scripts/shaderlist.txt
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
WARNING: Couldn't find image for shader textures/battery/ocean_base
WARNING: Couldn't find image for shader textures/battery/terrain_base
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
WARNING: Couldn't find image for shader textures/mp_goldrush/lmterrain_base
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
WARNING: Couldn't find image for shader textures/fueldump/terrain_base
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
WARNING: Couldn't find image for shader textures/goldrush/lmterrain_base
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
WARNING: Couldn't find image for shader textures/mp_railgun/lmterrain_base
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
WARNING: Couldn't find image for shader textures/mp_seawall/ocean_base
WARNING: Couldn't find image for shader textures/mp_seawall/terrain_base
entering scripts/mp_siwa.shader
WARNING: Couldn't find image for shader textures/mp_siwa/lmterrain_base
entering scripts/mp_wurzburg.shader
WARNING: Couldn't find image for shader textures/mp_wurzburg/lmterrain2_base
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
WARNING: Couldn't find image for shader textures/radar/lmterrain2_base
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
1986 shaderInfo
--- LoadMapFile ---
Loading C:/Moje dokumenty/Mapz/lalalalala.map
entering C:/Moje dokumenty/Mapz/lalalalala.map
WARNING: Over 90 percent structural map detected. Compile time will be adversely affected.
6 total world brushes
0 detail brushes
0 patches
0 boxbevels
0 edgebevels
3 entities
24 planes
0 areaportals
Size: -96, -96, 0 to 128, 144, 256
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
36 faces
64 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
6 structural brushes
80 cluster references
--- FloodEntities ---
17 flooded leafs
entity reached from outside -- no filling
--- LeakFile ---
2 point linefile
MAP LEAKED
why?
whats this ??