Yes, the noob is confused again.
After finally getting a terrain to compile correctly, I decided to actually make one I’d use, but now I’m gettin map leak errors!
This normally wouldn’t be a problem if they were normal. When compiled, there is no error box that pops up, and there is no red line to show the path of the leak. So, the only way I even know that I have a leak is the error I manually check in console, and the messed up screen when I actually test it.
So are there more than one type of leak? The map itself is as simple as can be - a huge box with the terrain inside, spawn points, script_multiplayer, info_deathmatch & min/maxs defined. I’ve scanned every possible place at highest zoom and don’t see any problem. Any idea what could be the problem?
