[MAP] Labyrinthe


(speeder) #1

Hello,

I do a map for H&s, it’s a big maze with some traps!
The problem on the map are the mirror and maybe the invisible CP :smiley:
It’s a map for fun, no obj present on the map :wink:

I have no screenshot of the map.

Here is the map: http://www.megaupload.com/?d=WHGB3TA6

Thanks for downloading and sorry for my english ;D


(macbeth) #2

[QUOTE=speeder;249940]Hello,

I do a map for H&s, it’s a big maze with some traps!
The problem on the map are the mirror and maybe the invisible CP :smiley:
It’s a map for fun, no obj present on the map :wink:

I have no screenshot of the map.

Here is the map: http://www.megaupload.com/?d=WHGB3TA6

Thanks for downloading and sorry for my english ;D[/QUOTE]

i have nothing to download with this link
http://www.megaupload.com/?d=WHGB3TA6


(Nail) #3

works for me, you have to wait 45 seconds for regular download to show


(speeder) #4

The link is’nt dead.
What do you think of the map? I know it’s not the best map ever been :smiley:


(stealth6) #5

You should make it a bit smaller, put things closer together makes the tunnels narrower, that would make it look more interesting.

Also the walls are so bare, you should add like a pattern on the top or bottom or middle etc… Makes it a bit more interesting.

The mirrors don’t work because a hall of mirrors effect is NOT possible, aka 2 mirrors facing each other. That just breaks. Even 2 mirrors at a 90 degree angle tend to give problems.

You should try some other compile options too, the lighting is nonexistent and the vis was the first thing I noticed. (There’s a room floating around in the sky)

Also in said room you have a glass wall, you should put the nodraw texture on the inside of the glass if you know what I mean, atm you can see the lines where 2 brushes meet, if you make these surfaces nodraw then the glass seems like it just flows into each other


(speeder) #6

Also the walls are so bare, you should add like a pattern on the top or bottom or middle etc… Makes it a bit more interesting.

Ok :slight_smile: I did the map just in ~2 weeks, it’s very quick to do a map without no defects :D, and the level design was’nt my primary obj.

The mirrors don’t work because a hall of mirrors effect is NOT possible, aka 2 mirrors facing each other. That just breaks. Even 2 mirrors at a 90 degree angle tend to give problems.

Thanks, i did’nt no why they don’t work.

You should try some other compile options too, the lighting is nonexistent and the vis was the first thing I noticed. (There’s a room floating around in the sky)

That’s normal, because i compil in ‘Test’, i know it’s not the best but I can’t test my map in local, I always test it directly on the server so i compiled it in Test format x) The map havn’t Light.

Also in said room you have a glass wall, you should put the nodraw texture on the inside of the glass if you know what I mean, atm you can see the lines where 2 brushes meet, if you make these surfaces nodraw then the glass seems like it just flows into each other

Thansk, i’ve tried the clip texture but i put it on the wrong side of the brush ! :smiley:

Thanks for your comment :slight_smile:


(IndyJones) #7

no pictures, no download.
i guess many others have followed me.


(speeder) #8

Ok, i’ll take some pictures :wink: but with my cfg it’s could be not very beautiful to see these.

Here are the pictures:
http://img651.imageshack.us/i/labk.jpg/
http://img94.imageshack.us/i/shot0000zr.jpg/
http://img88.imageshack.us/i/shot0001cv.jpg/
http://img195.imageshack.us/i/shot0002il.jpg/
http://img510.imageshack.us/i/shot0004t.jpg/
http://img406.imageshack.us/i/shot0006s.jpg/
http://img84.imageshack.us/i/shot0007s.jpg/
http://img813.imageshack.us/i/shot0008w.jpg/
http://img221.imageshack.us/i/shot0011k.jpg/
http://img139.imageshack.us/i/shot0012x.jpg/

:wink: