map is leaked... but it's not!


(IndyJones) #1

i’ve been trying to solve this problem for few hours. i have no others idea… i tried to make a new skybox, make it bigger, smaller etc but it didn’t help. there is no leak at all. i followed that red line and there is nothing… it start outside map, and ends outside map.

anyone had similar problem and have idea how to fix it?


(DeatH) #2

Select all your map and copy/paste into a new map and save as >mapname2< try that.


(TNR360) #3

the red line may seem to go nowhere but I found it led to an entity with a messed up origin way off the grid after 10min following the damn thing

so yea do what deaths says


(DeatH) #4

Either that or make a box around your map so you just pass the edges, then use the select inside tool and repeat. :slight_smile:


(Igloo) #5

Or maybe there is an entity above the skybox? So it can draw the red line too :slight_smile: Check if there is exactly nothing at this point/what’s in the line’s beginning.


(Roeltje) #6

Also check if this line is not starting at [0 0 0]. It might be a screwed up entity with no origin.


(joshua1091) #7

hi i am using gtk radiant (and quark occasionally).i use q3 map2 to compile the maps to bsp.
i use irrlicht game engine.
whenever i compile the map in gtk radiant with only -bsp -meta option it shows a “map leak error”…
i read a tutorial telling that “<mapname>.lin” file can be used to find out the leak related co-ordinates from gtk radiant,they call it a pointfile.
the tutorial said that i have to run q3map2 with -leaktest option enabled to generate the pointfile with co-ordinates of the leak…
i tried but the compilation stops when a leak is detected.

is there another way to generate the pointfile.please give me the compilation option i have to use to get the file as output.


(rambo13) #8

i just had the same problem as Indy last week… somehow no matter what i did, there was leaking error and red line with 2 points… and that line went right through my “skybox”, FROM THE MIDDLE OF IT!! like wtf… then i made a bigger “skybox”, just a big brush cube around my map and hollowed it, still the same problem and about the same place, then i went massive, even bigger cube like 50% of the maximum possible in radiant… then i made a big brush around that supposedly leaky point… selected complete tall and found nothing, but still pushed the delete button and afterwards i made a brush cleanup… next time i complied it didnt show any leak error… hope this helped u a bit…


(Flippy) #9

Do you realize this thread is half a year old?


(rambo13) #10

nope sry… last 3 days went to drinking… i thought he had made a new topic meanwhile… :stuck_out_tongue:


(Kic) #11

Sorry, l had same problem with tree model going through ground down, when compiling l get message map is leaked, skybox was perfect. Try to find in this place is not such model. Sorry for my English


(Pande) #12

Easiest way to fix: draw a box the same dimensions as the furthest extents as your map… so it hits everything that you want. Then use Select Inside. Then press I to invert selection. Delete.