hello peeps, a friend of mine and me are working on a new map for ET, we hope u like the screenies so far, but we still have alot of work to do
Check the screenies here
hello peeps, a friend of mine and me are working on a new map for ET, we hope u like the screenies so far, but we still have alot of work to do
Check the screenies here
Looks like a nice start but maybe a bit less fog indoors would help. Plus the railings on the staircase leading up above the main gate (Picture 7)should be continuous railings. They look like sections cut and paste from the legendary 20 floor mp_beach staircase.
Sock
Feel the :moo:
hehehe, true about the fog, im trying to get that part right, Its still a map in progress, so still lots to do.
And the railings we can always change ofcourse
Thx for the reply.
Grts Thej
Looks very nice, but the interface (HUD) is from RtCW…So this isn’t a map for ET? Or am I wrong?
Keep the good work up!
Yeh it is, but we are just making the map, while we w8 for the tools to come out, would be a shame to waste time to w8 for the tools, while u still could do so much on the map itself
Well we were thinking about that idea, but that would take alot of scripting, which at the moment we dunno to much about, but maybe the documentation sheads some light on that subject 
So what’s the objective of this map? I was thinking escorting the rocket to the flat bed would be pretty cool actually.
yeh, or preventing the germans from transporting it to the flatbed 
cause it comes from a room further down the hall(where the rockets are constructed.
Just treat the rocket like the tank in Fueldump or Goldrush. The documentation has a written example of what to do with escort vehicles and a sample map so you will have all you need.
Sock
Feel the :moo:
hi, i`m the other 1 who is make this map.
sock, do you know if there is a site with those scripts? and if so do you have a link for tha site?
The documentation I’m talking about it is with the ET tools being released soon. All the things you need to understand the vehicle escort system is there.
Probably be better to change the corner section to curves so that the rocket carry device can smoothly roll round the corners. You could have obstacles like various bulkheads or doors etc. Maybe even an upper balcony area running along the inside of the tunnel.
Sock
Feel the :moo:
We don’t have corners in our hallway, and i was planning to put a few of those doors u see in a hospital, where as u near them they open up
But i dunno if this works for the rocket being transported.
We plan to let the rocket roll through the hallway and the only way to stop it is, to destroy the machine that runs the hoistingbeam.
And with the spline system i think that must work
The roof is to low to put in a catwalk alongside the rail:)
The screenies look like a cross between Mitchell Down and Assualt. Looks like a nice start for a nice map.

Ok, we changed some thinks to the map… we are test what it looks like with snow.
so let us know what you like best :disgust:
I prefer more light maps, were I can actualy see what I shoot at 
Besides thats it look spretty cool.