Hey guys,
its time to let you all have a glimpse of what I was busying about and asking all the stupid questions about fog, water, gameperformance, etc. etc. etc. in the last weeks.
We are working on TheRiver II Redux… its an improved version of The River II.
As it turned out the gameplay is already very good and provides with tight battles, there are no changes on the objectives. The Improvements are about better balance between the teams and classes…
At this stage it is not yet sure whether we r completely focussing on making it a tight map for publics or whether we concentrate on the gameplay for competitive gaming. The next playtests will give us more of a clue about that. If you are comp gamer and interested in playtesting… plz let me know 
Main Improvements:
fog throughout the map results in more cover on long distance and takes a lot of power from the snipers (which can be a pain on The River II), this is changing the gameplay a lot as we found out in the last playtests.
water surface of river is completely opaque now… the green dot indicating the objective carrier can no longer be seen through the water surface, this gives the doc carrier a lot more chances to survive swims.
changes on the Tram Station and Tunnels which will give the Allies even a bit more cover/ advantage in the attack on the Tram Station, a barb wire barrier will give 2-3 secs delay so Axis can set up a defense before the first wave of Allies comes in.
VO will tell the players what to do in the 2 stages… its incredible how few players check the command map for objectives, and lots of (comp) gamers seemed to not have the attention span to work out what to do.
All in all the gameplay is going to be tougher and will call for even more teamplay. Camping in general is harder because quite some spots get changed with regard to that. Camping snipers will be crippled by the fog immensely. Only a covop that moves around a lot to get into good positions will be of any value to his team.
well… and of course large parts of the map got a face lift
but you can see that in the pics…





For those who like to discuss the balance of a map here are the travel times. Spawntimes are Axis 20 secs, Allies 15 secs which makes the fighting over the main objectives of both stages slightly offense bias.

Info for the mappers:
VIS has been improved a lot (VISdatasize is at 130.000 now… was 200.000 in final compile of The River II) which results in better FPS (it has to be mentioned though that fog makes the FPS drop by 15-20 compared to no fog in the bad spots.
Terrain is not done yet… that is why you see pretty edgy lines between the terrain textures on some screenies.
edit: Any suggestions about changes on gameplay are of course welcome.



