Map in Progress {Screenshots}


(TFate) #1

Good day. :smiley:

Within the past week I’ve been doing some serious mapping, almost so much that I’ve neglected playing ET at all… well, here’s the result of what I’ve been doing so far. This is my first terrain in Easygen so you’ll have to bear with me there. :wink: In spectator mode a lot of caulk is visible but I assure you down on the ground running around you’re not gonna see any of that. I’ve also labeled major objectives and paths.

I’ve codenamed the map C2 or Castle2, but I’m definitely gonna think of a better name. Castle is just so cliche.

I apologize for the sloppy redness in the second pic, for some reason my normal red letters weren’t showing up… but only in the second pic for some reason…

Hopefully this map’s beta version will be available by next week.

A - Allied Spawn
B - Axis Spawn
C - Axis Front Gate
D - Axis Command Post
E - Tunnels
F - Axis Basement
G - Radio Tower (it’s hard to see but you’re not missing much, it’s still in its preliminary stages)
H - Emplaced MG42s

—Allies Objectives—

Main objective: Dynamite the Front Gate
Main objective: Steal the War Documents located in the Axis Basement
Main objective: Secure the War Documents in the Radio Tower
Secondary objective: Keep the Axis from constructing a Command Post

—Axis Objectives—

Main objective: Keep the Allies from breaching the Front Gate
Main objective: Prevent the Allies from stealing the War Documents
Secondary objective: Construct the Command Post

Things I hope to add in final version:
-Button-controlled lift in the Axis Basement
-War Documents

Things I need to finalize:
-Radio tower
-More detail in buildings
-Fix the coronas so that they’re on the light instead of slightly under
-Add more trees and foliage in the Axis base


(HerrK) #2

First time the screenies looks good, only a little bit too dark…if there is no lightning - Photoshop can help! :smiley:
The terrain looks verry linear…if you have done it with EasyGen, it’s no problem to make more terrain-curves.
Good mapping…

(NdK) :wink:


(TFate) #3

Ech you’re right, now that I’m on a different computer the monitor settings are completely darker.

I haven’t experimented with vertex editing in GTK on the EasyGen terrain yet. I’m going to save a test version of the map and then see what happens when I try to raise the vertexes. Last time I tried to do that it led to nightmares… :disgust:


(=DaRk=CrAzY-NuTTeR) #4

nice map, it seems small tho


(joop sloop) #5

Tfate: next time you take a screenshot type in ‘/cg_draw2d 0’ in the console to turn off all of the hud


(TFate) #6

Yeah, sorry, I wasn’t running in devmap mode, it was a quick flyby. ^^


(TFate) #7

More screenshots.

Overview of the map:

Axis building leading to basement (a little bit of lighting problems, might add 4 more lightbulbs:

Axis spawn (will probably make bigger):

Front gate (very cliche):

Revamped tunnels:

Allies can opt to break through a tunnel grate which the Axis can reconstruct:


(TFate) #8

Two more images of the Axis “castle”

I’d post more but I’m afraid I’m pushing photobucket’s limits. :wink:


(=DaRk=CrAzY-NuTTeR) #9

needs more lights, also try some coronas, they look nice