hi all.
could some one tell me if this is to big for a map hehe.
i cant build it cause im all alone .
and it would take me like a thousand years to build
.
he send me this on our website .
i think its one greath idea bud like i said im all alone to map .
maybe some off the more advanced mappers would love this .
here it is
:moo: :moo:
i need a map made for enemy territory, i noe exactly what i want w/ all the spec.s i just need s/o to make it 4 me. this will be a big project, but please do this.
basics: i want this map to be like one of the english/canadian beaches at normandy (gold, juno, sword). there should be a beach and right after that a bunch of hotel and resort like buildings right after the beach. the beach should be lined w/ LCTs (landing craft transports [which some allies will be deployed from])and some DUCKWs(another kind of amphibious transport [where others allies will deploy] if u cnt do the DUCKWs replace them w/ LCTs). there should be barbed wire fences all on top of the beach and mines (if u can) on the beach. the barbed wire should be able to be blown up. there should be 3 DD Tanks ([sherman tanks]tanks which can go through water using canves inertubes around there hull) and 2 “funnies”(a tank [sherman tank] w/ chains in the front that twirl around to beat all the mines on the ground and explode them).
the axis’s area should be by all the hotells and resorts, these should look borded up and reinforced w/ concrete, and if u can 2 pillboxes up front by the top of the beach. 1 MG in 1 pillbox w/ anti-tank gun next to it and 2 MGs in the other pillbox. there should be space all the way in the back of the axis area for them to launch mortars from. there should also be MGs and fortifications all around the hotells and buildings in the town behind the beach.
(the anti-tank gun should be able to damage all tanks and sink the DUCKWs [the LCTs should be invulnerable to it])
(the pillbox doors should have to be blown open w/ Any explosive)
ammo and health packs: there should be 2 areas of this for the axis, 1 in 1 of the pillboxes the other by the mortar area in the back (the axis command center should be by the mortar area in the back). the allies should have the ability 2 build a command center inside 1 of the pillboxes (after they get in there and build it) and this should have all there ammo and health packs.
there should be a tall church in the middle of the town, w/ a tall tower where snipers can shoot out of.
spawn points: allies - the LCTs and the DUCKWs (if there not sunk), after they take the bunker that should be there new spawn. and after they take the church (if they do) that should also be there spawn. axi- a spawn area by the mortars and by the church and pillboxes (if the allies get the pillboxes and/or the church the axis lose that spawn).
(the water before you hit the beach should get very deep)
mission objective: clear the beach and the pillboxes and anti-tank gun, in order to let All the tanks (DD Tanks and the “funnies”) get through to the other side of the village.
time period: 1944, june 6 7:30 am
location: the anglo-canadian beaches
detailed enough, lol
hope you can do this for me.
if you need to contact me e-mail me at pathfinder_506@yahoo.com or im on x-fire at pathfinder101 or AIM at brooklyn9061 or F221990
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