Hey all
i had an idea for a map last night, cos there was something on NGC about WW2… i was wondering what you think of this idea? i might try to make the map
(but im still noob lol)
The story:
Axis have to capture the Vemork Heavy Water Factory, and construct extra heavy water cells. They have to bring a train to the factory to transport some barrels of heavy water to the ferry, and eventually to Germany.
Allies need to stop the Axis reaching the other side of Lake Tinn with the barrels, before it’s too late! If they can’t stop Axis, Hitler will be the first to have an atomic bomb.
Some explanation:
The Vemork Heavy Water Factory is ofcourse an existing factory which the Germans captured in WW2 to make heavy water. With this water with an extra neutron in it’s nucleus, the Germans could have the power to make the first atomic bombs.
Allies had orders to stop the ferry reaching Germany, so they planted time bombs on the ferry, eventually sinking it in the middle of Lake Tinn.
I thought this would be a cool scenario for a map, since Allies have to blow the ferry with dynamite while it’s going across the lake. (They can reach the ferry via the “beaches” of the lake easily.) But first Allies have to try to stop Axis capturing the Vemork factory and building the extra heavy water cells, used to make heavy water. Then they can delay the train, which will be about the same as in Railgun (non-damagable, but stops when no Axis is in.)
I made a heightmap already for it, here are some pictures:
Really quickly made overview of the map.

Allies spawn in the Vemork factory at the start, Axis spawn at the Train Depot.
Axis escort the train up to the factory and try to capture it (flag). Allies can capture it back, UNTILL the extra heavy water cells have been build. When this happens, the spawns switch, so Axis spawn up in the factory and Allies in the village. Also, a few barrels of heavy water will be put on the train. (This can happen with a delay, like that Axis have to hold the hw cells for 3 mins, and allies can destroy them, if the map would be unbalanced.) Axis then escort the train with the barrles back down again and put the barrels on the ferry. Then they have to drive the ferry to the other side of the lake, while Allies can dynamite the ferry.
If Allies succesfully dynamite the ferry, they win, if Axis reach the other side of the Lake, they win. If the time expires, Allies win.
Here is a picture from Easygen (there are a lot of errors still but it was a rough sketch):
The red things are drawn on ofcourse, to make it clear what is what… (THe factory overlooks the lake)

I think that was all 
Now i wanted to ask what you think about this, and if you might have any improvements…
I personally think (now i see it in 3D and all :P) that it will be too easy for Axis… but ill see if i ever finish it… 

