Hi,
this already exists:
- An attacking team will become the defending team if it doesn’t fullfill objectives in a certain amount of time
(Take a look at “V-2 Factory” by Mean Mr. Mustard)
Extension:
The map could start as Dual Objective.
The team that fullfills the first objective will become the attaking team and vice versa
e.g. mirrored oasis:
two walls / four guns
First team that blows the wall gets the forward spawn and must attack the guns of the other team.
The other wall / guns will be set undamagable.
Only “hook”:
If none of the teams achieve to destroy the wall noone wants to become attacker in the last 5 minutes of the map.
In this case a time extension could be made.
And the time could be re-set to for example 15 minutes.