MAP HAS NO NODES?? O_o


(limmylim) #1

When im trying to devmap it says Map hes no nodes so i went and have a look at teh compiling log and i found this error:

************ ERROR ************
LoadPortals: couldn’t read C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/iLtj.prt

so i was like yea k wtf
but how to fix it? This map is really importand to me O_o
it might caused when i screwed around with the worldspawn, i wanted to create a part ambient light and a part dynamic. But i really need to fix this please help


(Flippy) #2

As in the “cant find .PRT file” thread:

Your map is probably leaking, which means it’s not sealed of from the void (blackness) with structural brushes.

Because it is leaked, the -meta compile does not finish and it does not create a .PRT file, which is needed to run the -vis compile.

Check the log at the -meta compile part, see if it says that the map is leaked there.

If not, I don’t know…


(limmylim) #3

there is no leak :<

when i press l, klick on the worldspawn and try to make it a func_group it says ‘no brushes selected’ in the log (but they ARE selected in the 2d and 3d screen). I dont know if thats usual or something but i guess not.
Maybe this helps?


(limmylim) #4

wheeeeelppp meeeh :frowning: :frowning: :frowning:


(etconfigs.net) #5

In gtk radiant 1.5 you can test your map with links just turn fastskys on.


(limmylim) #6

That has nothing to do with the problem. Anywayz problem solved

The worldspawn wasnt the first entity
So for those who have the same problem:
Open your .map file with notepad and put teh worldspawn on top.