Map has no nodes?! HELP!


(wizman88) #1

Hey i’ve been working on my new map and after compiling it, it first says “map has no worldspawn” so from looking online I managed to get around and add this entity back, but I compile it again and it now says “map has no nodes”, though I have tried looking online for “map has no nodes”, only a few sites come up on google, but after finding the website(s) and open them up, they don’t give anyone the answer, they just say try a different forum because no one knows. Can anyone help me? I tried copying and pasting my map into a new map and it still says the same thing. I don’t want to have to do all that work over again! :angry: Thanks.

-Wizman


(wizman88) #2

I found my problem, the term “map has no nodes” means there were no “real” brushes in my map. In the editor, all the brush’s outlines were the color “green”. Now I just added another another brush and now the outlines of my new brush looks like the color “black”. After I compile it, it only displays my new brush that I just created?! Here comes my next problem… Can anyone help me out? How do I make my old blocks turn “black” so they’re visible again?

-Wizman


(EB) #3

hehehe…the fun has just begun for you…it is a very frustrating path indeed my padawan <<<<–(what kinda gay word is padawan ?)

try searching for texturing, you will need to re-texture the brushes. OR go here and do this from scratch…ok ? http://swat-clan.com/marko/forums/viewtopic.php?t=1043

( I have encountered 5000 headaches in 2 months of mapping. Especially when I load a map and entities leak 1 minute but not the next but then they do the next and then>> the random…no show in game errors. WOW man, get a bottle of stomach medicine and kick back…it’s a wild ride !!!) :clap:


(wizman88) #4

Already tried retexturing, but it didn’t work, got any other suggestions?


(TFate) #5

Er, a screenshot might be nice… it seems to me like you have something filtered off, perhaps?

Go to “View>>Filter” and make sure nothing is checked.

Also, it sounds as if you might be making your brushes into some sort of entities. When you create the brushes, what do you do with them? Just press esc and deselect them or do you change them into func_groups or func_constructibles or what?


(wizman88) #6

Sorry, try this link.

http://wznserver.freefronthost.com/images/sample2.JPG

No filters checked… and I don’t make them into func_group or func_constructible entities…, any other suggestions…? :poke:


(EB) #7

image link or something?.?.?..try re-sizing dude. NOT too BIG !!! make it 300x400 or something. or gives’ a link to a webpage with a bigger one…


(wizman88) #8

I just re-edited my posting above^


(EB) #9

DOES …NOT… WORK… DUDE


(wizman88) #10

Here, try this link: http://wznserver.freefronthost.com - It has my screenshot directly on the page. Sorry for the inconvience before, I guess my hosting provider doesn’t allow hotlinking. :stuck_out_tongue:


(EB) #11

click VIEW->SHOW->SHOW NAMES

tell us what the green shapes are labeled as

Also try to select the shape and then click SELECTION -> UNGROUP ENTITY.

----I am out of ideas at this point…try those things.


(carnage) #12

i think the reason your compile says cant find worldspwan is beacuse you simple have non, by defult worldspawn is black lines, i have had this problem before, i think i presses a key by accident or something thay changed what kind of brushes i was drawing, when i compiled only half my maps was there

select all the green bits and give the key value… class - worldspawn


(FireFly) #13

I think carnage is right: this might explain the fact why your map doesn’t create any leaf-nodes during it’s compile…


(d@Ve) #14

i had the same problem just now…select the outside walls and make them structure…werkd for me :clap:

lol just noticed the last date posted…think ima little late