Thx!!!
So let’s se if this works then…4 pics… called basic idea, pic3, pic4 and pic5…
First little pic is a map over the basic idea behind the map…
The map is a square… Axis starts in a bunker at the center of map marked . Axis also have an under ground tunnel to a smaller bunker exit marked Y.
Allies starts at corner marked B. Basic idea is to have allies go accros the map from corner B to corner D, steal something prom two different locations, and carry that back to corner B.
By going through the woods allies can hide from direct view by the axis, though this means going closer to their spawn and smaller bunker exit… On the other hand, going around fromconer B to C and then to D will get them further away from axis, but here there is very little to hide behind if needed.
The grey area is a smaller village. When starting out I guess long range weapons will be most usefull, but in the small village I believe weapons more suited for very close downtown fighting would be better suited… therefore each player will have to make a tactical desicion what to go for…or steal from someone dead…
There are in total 15 houses, one windmill and the axis bunker complex…if I haven’t counted them wrong…and 2 small traditional scandinavian fishing boats… All buildings and boats have from 1 up till 4 floors and each floor is accesible in every building…!!! there is even a door below deck in the tiny boats…
And of course, every glass window can be destroyed…
I ve tried so far I thought about it to have all lines in each piece of wood to be in the most realistic direction… (it has been A LOT of rotating texture/brushes… I can tell you all that…LOL).
I’ve shown the map for a VERY few people (I guess 3-5 people) and they have commented on the bumpy surface on the ground… well it shall be like that, it has to IF… IF it shall look realistic that is with the inspiration I had when started out…
I have had thoughts about beeing able to rotate the top of windmill and eventually be able to crush people caught while rotating… I don’t know if one should be able to rotate the top from inside it… if only rotateable from below it, it is then possible to trap people inde… but that is just a thought… A possible place for a Command Post could be in the small old stone building with a flagpost… but that’s also just a thought…
Pic 3 is from corner A with the allied spawn to the far left and the village to the far right. In the middle is the smaller bunker exit for the axis and behind that is the small forest.
Pic 4 is from corner D facing the village with corner A way far of to the left.
Pic 5 is a Birds view of the disposition… Here you can see the village, the bunker (where axis spawns and 2:nd floor), the windmill, allied spawn, and the forest…
Inspiration is taken from not far from where I grew up…
http://www.orust.se/img/foton/gullholmen_40-talet1.jpg
http://www.orust.se/img/foton/gullholmen_40-talet2.jpg
http://www.orust.se/img/foton/gullholmen_40-talet3.jpg
http://www.orust.se/img/foton/gullholmen_40-talet4.jpg
So, left to do is…
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well adding what you feel would be appropiate… but still keeping the realistic look…would be nice…
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Fix some faulty brushes… don’t know how many, but at least 20-25 or so… guess mostly tiny that you can just delete…
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the scripting…
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and then compile it…
Spound interesting? Well I will have some time to discuss things and ideas, preferably over MSN… and I would be glad if I at least could be metioned somewhere… in the map, into, whatever…
So just add me on MSN ( Marcus_XII@hotmail.com ) and say hello…then I can send the file…