I thought I’d play around with updating my bmp2map utility to support some more recent
formats (and a number of other features).
I haven’t updated it since Quake1.
Back then, brushes looked like:
( -882 656 504 ) ( -850 656 504 ) ( -850 624 504 ) rarrow 18 16 0 1.000000 1.000000
which are the 3 points on the plane, the texture, the
X/Y/Z shift for the texture and… I’m guessing…
the X/Y scales for the texture.
Now then, in ET, brushes look like this:
( 3164 1088 -292 ) ( 3156 1088 -292 ) ( 3164 1088 -420 ) castle_door/door_c17 160.000000 247.000000 0.000000 -0.250000 0.226563 134217728 0 0
The 3 points defining the plane and shader are obvious.
What are all the other fields? Can someone provide a good link
(a quick Google didn’t quite find what I’m looking for)?
TIA,
SiliconSlick